Пример #1
0
    // Use this for initialization
    void Start()
    {
        cvar_watcher = FindObjectOfType <Server_watcher>();//Need to register on all end cuz its required by timescale
        if (!isLocalPlayer)
        {
            return;
        }
        msg_watcher  = FindObjectOfType <Message_board_watcher>();
        obRB         = GetComponent <Rigidbody2D>();
        interpolator = GetComponent <Interpolator_generic>();
        GetComponent <SpriteRenderer>().enabled = true;
        mainCam     = Camera.main;
        main_camera = mainCam.transform;

        Destroy(main_camera.GetComponent <Fisheye>());
        Destroy(main_camera.GetComponent <ColorCorrectionCurves>());
        Destroy(main_camera.GetComponent <BlurOptimized>());
        Destroy(main_camera.GetComponent <ContrastStretch>());
        Destroy(main_camera.GetComponent <NoiseAndGrain>());
        Destroy(main_camera.GetComponent <VignetteAndChromaticAberration>());
        //debug_info = GameObject.Find("Debug_log").GetComponent<Text>();
        cam3D = GameObject.Find("Background3D_Camera").transform;
        Destroy(GameObject.Find("Darkness"));
        Destroy(GameObject.Find("Fade_view"));
        characters = FindObjectsOfType <Body_generic>();
        StartCoroutine(fetch_characters());
    }
Пример #2
0
    //NetworkTransform netform;
    //public GameObject ghost;

    // Use this for initialization
    void Start()
    {
        propRB       = GetComponent <Rigidbody2D>();
        interpolator = GetComponent <Interpolator_generic>();



        //netform = GetComponent<NetworkTransform>();
        sync_server();
    }