Пример #1
0
        public void OnObjectScriptMessage(
            InteropMessageID messageId,
            int objectId,
            ScriptMessageReader mr)
        {
            IGameObject gameObject;

            if (!this._objs.TryGetValue(objectId, out gameObject))
            {
                App.Log.Warn("Received message " + messageId.ToString() + " for nonexistant object ID = " + (object)objectId, "engine");
            }
            else
            {
                this._objs[objectId].OnEngineMessage(messageId, mr);
            }
        }