/// <summary>
 /// <para> Get the resolution, in pixels, of the session client device</para>
 /// <para> This is set to 0x0 if the resolution is not available</para>
 /// </summary>
 public static bool BGetSessionClientResolution(uint unSessionID, out int pnResolutionX, out int pnResolutionY)
 {
     InteropHelp.TestIfAvailableClient();
     return(NativeMethods.ISteamRemotePlay_BGetSessionClientResolution(CSteamAPIContext.GetSteamRemotePlay(), unSessionID, out pnResolutionX, out pnResolutionY));
 }
 /// <summary>
 /// <para> Get the form factor of the session client device</para>
 /// </summary>
 public static ESteamDeviceFormFactor GetSessionClientFormFactor(uint unSessionID)
 {
     InteropHelp.TestIfAvailableClient();
     return(NativeMethods.ISteamRemotePlay_GetSessionClientFormFactor(CSteamAPIContext.GetSteamRemotePlay(), unSessionID));
 }
 /// <summary>
 /// <para> Get the SteamID of the connected user</para>
 /// </summary>
 public static CSteamID GetSessionSteamID(uint unSessionID)
 {
     InteropHelp.TestIfAvailableClient();
     return((CSteamID)NativeMethods.ISteamRemotePlay_GetSessionSteamID(CSteamAPIContext.GetSteamRemotePlay(), unSessionID));
 }
 /// <summary>
 /// <para> Get the name of the session client device</para>
 /// <para> This returns NULL if the sessionID is not valid</para>
 /// </summary>
 public static string GetSessionClientName(uint unSessionID)
 {
     InteropHelp.TestIfAvailableClient();
     return(InteropHelp.PtrToStringUTF8(NativeMethods.ISteamRemotePlay_GetSessionClientName(CSteamAPIContext.GetSteamRemotePlay(), unSessionID)));
 }
 /// <summary>
 /// <para> Get the currently connected Steam Remote Play session ID at the specified index. Returns zero if index is out of bounds.</para>
 /// </summary>
 public static uint GetSessionID(int iSessionIndex)
 {
     InteropHelp.TestIfAvailableClient();
     return(NativeMethods.ISteamRemotePlay_GetSessionID(CSteamAPIContext.GetSteamRemotePlay(), iSessionIndex));
 }