// SetUnmanagedStructures
        //
        // Fills in overlapped Structures used in an async overlapped Winsock call.
        // These calls are outside the runtime and are unmanaged code, so we need
        // to prepare specific structures and ints that lie in unmanaged memory
        // since the overlapped calls may complete asynchronously.
        internal void SetUnmanagedStructures(byte[] buffer, int offset, int size, Internals.SocketAddress socketAddress, SocketFlags socketFlags)
        {
            _messageBuffer = new byte[s_wsaMsgSize];
            _wsaBufferArray = new byte[s_wsaBufferSize];

            bool ipv4, ipv6;
            Socket.GetIPProtocolInformation(((Socket)AsyncObject).AddressFamily, socketAddress, out ipv4, out ipv6);

            // Prepare control buffer.
            if (ipv4)
            {
                _controlBuffer = new byte[s_controlDataSize];
            }
            else if (ipv6)
            {
                _controlBuffer = new byte[s_controlDataIPv6Size];
            }

            // Pin buffers.
            object[] objectsToPin = new object[(_controlBuffer != null) ? 5 : 4];
            objectsToPin[0] = buffer;
            objectsToPin[1] = _messageBuffer;
            objectsToPin[2] = _wsaBufferArray;

            // Prepare socketaddress buffer.
            _socketAddress = socketAddress;
            _socketAddress.CopyAddressSizeIntoBuffer();
            objectsToPin[3] = _socketAddress.Buffer;

            if (_controlBuffer != null)
            {
                objectsToPin[4] = _controlBuffer;
            }

            base.SetUnmanagedStructures(objectsToPin);

            // Prepare data buffer.
            _wsaBuffer = (WSABuffer*)Marshal.UnsafeAddrOfPinnedArrayElement(_wsaBufferArray, 0);
            _wsaBuffer->Length = size;
            _wsaBuffer->Pointer = Marshal.UnsafeAddrOfPinnedArrayElement(buffer, offset);


            // Setup structure.
            _message = (Interop.Winsock.WSAMsg*)Marshal.UnsafeAddrOfPinnedArrayElement(_messageBuffer, 0);
            _message->socketAddress = Marshal.UnsafeAddrOfPinnedArrayElement(_socketAddress.Buffer, 0);
            _message->addressLength = (uint)_socketAddress.Size;
            _message->buffers = Marshal.UnsafeAddrOfPinnedArrayElement(_wsaBufferArray, 0);
            _message->count = 1;

            if (_controlBuffer != null)
            {
                _message->controlBuffer.Pointer = Marshal.UnsafeAddrOfPinnedArrayElement(_controlBuffer, 0);
                _message->controlBuffer.Length = _controlBuffer.Length;
            }

            _message->flags = socketFlags;
        }
Пример #2
0
        // SetUnmanagedStructures
        //
        // Fills in overlapped structures used in an async overlapped Winsock call.
        // These calls are outside the runtime and are unmanaged code, so we need
        // to prepare specific structures and ints that lie in unmanaged memory
        // since the overlapped calls may complete asynchronously.
        internal void SetUnmanagedStructures(byte[] buffer, int offset, int size, Internals.SocketAddress socketAddress, bool pinSocketAddress)
        {
            // Fill in Buffer Array structure that will be used for our send/recv Buffer
            _socketAddress = socketAddress;
            if (pinSocketAddress && _socketAddress != null)
            {
                object[] objectsToPin = null;
                objectsToPin = new object[2];
                objectsToPin[0] = buffer;

                _socketAddress.CopyAddressSizeIntoBuffer();
                objectsToPin[1] = _socketAddress.Buffer;

                base.SetUnmanagedStructures(objectsToPin);
            }
            else
            {
                base.SetUnmanagedStructures(buffer);
            }

            _singleBuffer.Length = size;
            _singleBuffer.Pointer = Marshal.UnsafeAddrOfPinnedArrayElement(buffer, offset);
        }