Пример #1
0
 /// <description>
 /// Script callback when a message is deleted.
 /// </description>
 /// <code>
 /// function Message::onRemove(%this)
 /// {
 ///     // Perform on remove code here
 /// }
 /// </code>
 public virtual void OnRemove()
 {
     InternalUnsafeMethods.OnRemove__Args _args = new InternalUnsafeMethods.OnRemove__Args()
     {
     };
     InternalUnsafeMethods.OnRemove()(ObjectPtr, _args);
 }
Пример #2
0
 /// <summary>Called when the object is removed from the scene.</summary>
 /// <description>
 ///
 /// </description>
 /// <param name="obj">the GameBase object</param>
 /// <see cref="onAdd for an example" />
 public virtual void OnRemove(GameBase obj)
 {
     InternalUnsafeMethods.OnRemove__Args _args = new InternalUnsafeMethods.OnRemove__Args()
     {
         obj = obj.ObjectPtr,
     };
     InternalUnsafeMethods.OnRemove()(ObjectPtr, _args);
 }