Пример #1
0
 private void SetupConnection(Socket s)
 {
     SetTcpKeepAlive(s);
     EndPoint   = ((IPEndPoint)s.RemoteEndPoint);
     Connection = new InternalSyncIOConnectedClient(s, Packager);
     Connection.BeginReceve(ReceveHandler);
     Connection.OnDisconnect += Connection_OnDisconnect;
 }
Пример #2
0
        private void TcpSock_OnClientConnect(BaseServerSocket sender, Socket s)
        {
            var client = new InternalSyncIOConnectedClient(s, _packager);

            client.SetID(_guidGenerator());
            client.BeginReceve(ReceveHandler);
            client.Send(cl =>
            {
                Clients.Add(cl);
                client.OnDisconnect += (c, err) => Clients.Remove(c);

                OnClientConnect?.Invoke(this, cl);//Trigger event after handshake packet has been sent.
            }, new HandshakePacket(client.ID, true));
        }