public void OnApplicationPause(bool pause) { if (pause) { InternalDataController.saveSerializedMarkersList(); } }
private void Awake() { if (PlayerPrefs.HasKey(InternalDataController.GPSRefreshFreqSetting)) { enabled = (InternalDataController.loadValue(InternalDataController.developmentSetting) == "True") ? true : false; } FPSTimer = 1f; }
private void saveSettings() { UpdateGpsText.enabled = debugToggle.isOn; GPSController.Instance.refreshInterval = float.Parse(GPSRefreshFreq.text); InternalDataController.saveValue(InternalDataController.mapsRefreshFreqSetting, MapsRefreshFreq.text); InternalDataController.saveValue(InternalDataController.mapsZoomLevelSetting, mapsZoomSlider.value.ToString()); InternalDataController.saveValue(InternalDataController.developmentSetting, debugToggle.isOn.ToString()); InternalDataController.saveValue(InternalDataController.GPSRefreshFreqSetting, GPSRefreshFreq.text); }
private void Awake() { Instance = this; userWorldLocation = new Vector3(float.MinValue, float.MinValue, float.MinValue); rsc = gameObject.AddComponent(typeof(GoogleAltitudeController)) as GoogleAltitudeController; if (PlayerPrefs.HasKey(InternalDataController.GPSRefreshFreqSetting)) { refreshInterval = float.Parse(InternalDataController.loadValue(InternalDataController.GPSRefreshFreqSetting)); } }
private void loadSettings() { debugToggle.isOn = UpdateGpsText.enabled = (InternalDataController.loadValue(InternalDataController.developmentSetting) == "True") ? true : false; GPSRefreshFreq.text = InternalDataController.loadValue(InternalDataController.GPSRefreshFreqSetting); MapsRefreshFreq.text = InternalDataController.loadValue(InternalDataController.mapsRefreshFreqSetting); mapsZoomSlider.value = float.Parse(InternalDataController.loadValue(InternalDataController.mapsZoomLevelSetting)); GPSController.Instance.refreshInterval = float.Parse(GPSRefreshFreq.text); GoogleMapsController.Instance.refreshInterval = int.Parse(MapsRefreshFreq.text); GoogleMapsController.Instance.zoom = (int)mapsZoomSlider.value; }
void Awake() { Instance = this; if (PlayerPrefs.HasKey(InternalDataController.mapsRefreshFreqSetting)) { refreshInterval = float.Parse(InternalDataController.loadValue(InternalDataController.mapsRefreshFreqSetting)); } if (PlayerPrefs.HasKey(InternalDataController.mapsZoomLevelSetting)) { zoom = int.Parse(InternalDataController.loadValue(InternalDataController.mapsZoomLevelSetting)); } }
private void Awake() { Screen.sleepTimeout = SleepTimeout.NeverSleep; InternalDataController.init(); }
private void Start() { InternalDataController.readMarkersFromMemory(); }
public void OnApplicationQuit() { InternalDataController.saveSerializedMarkersList(); }