public PCTimer(UpdateEvent updateEvent) { timer= new InternalClock(); update= updateEvent; prevTime= DateTime.Now; time= new GameTime(DateTime.Now-prevTime); Wfx.Application.Idle+= onIdle; }
private void Start() { clock = InternalClock.Instance; clock.OnDayChanged.AddListener(OnDayChanged); gameObject.tag = TAG; OnDayChanged(); }