public void addLabel(Rectangle size, bool visible, string text) { InterfaceLabel temp = new InterfaceLabel((_SM as InfiniminerGame), _P); temp.size = size; temp.visible = visible; temp.text = text; elements.Add(temp); }
private void Compile(string path, InterfaceLabel res) { Writer.Write((int)Type.Label); var clabel = new CLabel(); clabel.Base = new CElement(res); clabel.Color = new TextureCompiler.CColor(res.Color); clabel.Text = res.Text; clabel.Write(Writer); }