public virtual void Open(bool closeOther = true) { if (closeOther && !gameObject.activeSelf) { InterfaceController.CloseMenus(); } gameObject.SetActive(!gameObject.activeSelf); }
public virtual void Open(bool closeOther = true) { if (closeOther && !gameObject.activeSelf) { InterfaceController.CloseMenus(); } gameObject.SetActive(!gameObject.activeSelf); }