internal InterestLevel InterestLevelOfAddress(ulong thisAddress) { if (thisAddress == 0 || addressFilters.Length == 0) { return(InterestLevel.Interesting); } foreach (ulong address in addressFilters) { InterestLevel level = InterestLevel.Interesting; if (showParents) { level |= InterestLevel.Parents; } if (showChildren) { level |= InterestLevel.Children; } if (address == thisAddress) { return(level); } } return(InterestLevel.Ignore); }
internal InterestLevel InterestLevelForParentsAndChildren() { InterestLevel interestLevel = InterestLevel.Ignore; if (showParents) { interestLevel |= InterestLevel.Parents; } if (showChildren) { interestLevel |= InterestLevel.Children; } return(interestLevel); }
public void UpdateMatchTwitterStatus(int matchId, bool tweetSent, InterestLevel matchInterest) { var connection = new SQLiteConnection(GetDbConnectionString()); connection.Open(); var sql = @"update matches set tweetSent = @tweetSent, interestLevel = @matchInterest where matchId = @matchId;"; var command = new SQLiteCommand(sql, connection); command.Parameters.AddWithValue("matchId", matchId); command.Parameters.AddWithValue("tweetSent", tweetSent); command.Parameters.AddWithValue("matchInterest", matchInterest.ToString()); command.ExecuteNonQuery(); }
void FixedUpdate() { if (currentItemOfInterest == null) { targetRotation = transform.parent.rotation; } else { targetRotation = Quaternion.LookRotation(currentItemOfInterest.transform.position - transform.position); } rotateToTarget(); currentItemOfInterest = null; }
/// <summary> /// Component that segments stream of points into trips knowing /// the fact that trips should only end at "interesting" locations /// </summary> public PoiTripExtractorModule( ILocationRepository locationRepository, [Configurable(InterestLevel.Manual)] InterestLevel minimumInterestLevel, [Configurable(1200)] long timeoutDwellTime, [Configurable(5)] int minimumTripPoints, [Configurable(3000)] double minimumTripDistance) : base(minimumTripPoints, minimumTripDistance) { if (timeoutDwellTime < 0) { throw new ModuleConfigurationException("Timeout dwell time must not be negative"); } this.locationRepository = locationRepository.ThrowIfNull(nameof(locationRepository)); this.timeoutDwellTime = timeoutDwellTime; this.minimumInterestLevel = minimumInterestLevel; }
internal InterestLevel InterestLevelOfName(string name, string[] typeFilters) { if (name == "<root>" || typeFilters.Length == 0) { return(InterestLevel.Interesting); } string bestFilter = ""; InterestLevel bestLevel = InterestLevel.Ignore; foreach (string filter in typeFilters) { InterestLevel level = InterestLevel.Interesting; string realFilter = filter.Trim(); if (realFilter.Length > 0 && (realFilter[0] == '~' || realFilter[0] == '!')) { level = InterestLevel.Ignore; realFilter = realFilter.Substring(1).Trim(); } else { if (showParents) { level |= InterestLevel.Parents; } if (showChildren) { level |= InterestLevel.Children; } } // Check if the filter is a prefix of the name if (string.Compare(name, 0, realFilter, 0, realFilter.Length, caseInsensitive, CultureInfo.InvariantCulture) == 0) { // This filter matches the type name // Let's see if it's the most specific (i.e. LONGEST) one so far. if (realFilter.Length > bestFilter.Length) { bestFilter = realFilter; bestLevel = level; } } } return(bestLevel); }
internal void AssignInterestLevelToObject(ulong id, GcObject gcObject, BuildTypeGraphOptions options, FilterForm filterForm) { // The initial interest level in objects is the one of their type InterestLevel interestLevel = gcObject.Type(this).interestLevel; if (filterForm.signatureFilters.Length != 0) { string signature = SignatureOfObject(id, gcObject, BuildTypeGraphOptions.LumpBySignature); interestLevel &= filterForm.InterestLevelOfTypeName(gcObject.Type(this).name, signature, readNewLog.finalizableTypes.ContainsKey(gcObject.Type(this).typeID)); } if (filterForm.addressFilters.Length != 0) { interestLevel &= filterForm.InterestLevelOfAddress(id); } gcObject.InterestLevel |= interestLevel; // Check if this is an interesting object, and we are supposed to mark its ancestors if ((gcObject.InterestLevel & InterestLevel.InterestingParents) == InterestLevel.InterestingParents) { for (GcObject parentObject = gcObject.parent; parentObject != null; parentObject = parentObject.parent) { // As long as we find uninteresting objects, mark them for display // When we find an interesting object, we stop, because either it // will itself mark its parents, or it isn't interested in them (and we // respect that despite the interest of the current object, somewhat arbitrarily). if ((parentObject.InterestLevel & InterestLevel.InterestingParents) == InterestLevel.Ignore) { parentObject.InterestLevel |= InterestLevel.Display; } else { break; } } } // It's tempting here to mark the descendants as well, but they may be reached via // long reference paths, when there are shorter ones that were deemed uninteresting // Instead, we look whether our parent objects are interesting and want to show their // descendants, but we have to do that in a separate pass. }
void OnTriggerStay(Collider other) { InterestLevel otherItemOfInterest = other.gameObject.GetComponent <InterestLevel>(); if (otherItemOfInterest != null) //("ObjectOfInterest").Equals(Regex.Replace(other.gameObject.name, @"\_(\(.*\))", "")) { Vector3 deltaPosition = other.transform.position - transform.position; Quaternion possibleLookRotation = Quaternion.LookRotation(deltaPosition); if (Quaternion.Angle(transform.parent.rotation, possibleLookRotation) <= lookAngle) { if (Mathf.Pow(deltaPosition.x, 2) + Mathf.Pow(deltaPosition.z, 2) > lookMinDistanceSquared) { if (currentItemOfInterest == null || otherItemOfInterest == null || currentItemOfInterest.levelOfInterest < otherItemOfInterest.levelOfInterest) { currentItemOfInterest = otherItemOfInterest; } } } } }
private void GatherInterestedTeams(Player client, League l) { //interestedTeams.Clear(); contractOffers.Clear(); Console.WriteLine("Client's Skill: " + client.CurrentSkill + "/" + client.PotentialSkill); foreach (Team t in l.TeamList) { bool interested = false; InterestLevel interestLevel = InterestLevel.None; List <Player> playersAtPosition = new List <Player>(); foreach (Player p in t.Roster) { if (p.Position == client.Position) { playersAtPosition.Add(p); } } playersAtPosition = playersAtPosition.OrderByDescending(o => o.CurrentSkill).ToList(); // check if player is better than anyone on the roster at same position if (client.CurrentSkill > playersAtPosition[0].CurrentSkill) { interested = true; if (client.Age <= 30) { interestLevel = InterestLevel.VeryHigh; } else if (playersAtPosition[0].PotentialSkill > client.PotentialSkill && playersAtPosition[0].Age <= client.Age) { interestLevel = InterestLevel.Medium; } else { interestLevel = InterestLevel.High; } Console.WriteLine("Starter's Current Skill: " + playersAtPosition[0].CurrentSkill); } // check if player has more potential than last guy on roster at same position else if (client.PotentialSkill > playersAtPosition[playersAtPosition.Count - 1].PotentialSkill) { interested = true; if (client.Age <= 30) { interestLevel = InterestLevel.Low; } else { interestLevel = InterestLevel.VeryLow; } Console.WriteLine("Worst Players's Potential Skill: " + playersAtPosition[playersAtPosition.Count - 1].PotentialSkill); } // young player with comparable upside to end of bench player else if (client.Age <= playersAtPosition[playersAtPosition.Count - 1].Age - 3 && client.PotentialSkill >= playersAtPosition[playersAtPosition.Count - 1].PotentialSkill - 10) { interested = true; interestLevel = InterestLevel.Medium; Console.WriteLine("Worst Players's Potential Skill: " + playersAtPosition[playersAtPosition.Count - 1].PotentialSkill); } //if (interested) interestedTeams.Add(t); if (interestLevel != InterestLevel.None) { GenerateContract(interestLevel, t); } } Console.WriteLine("Teams Interested:"); //foreach (Team t in interestedTeams) foreach (Contract c in contractOffers) { Console.WriteLine("- " + c.Team.City + " " + c.Team.Mascot); } mainForm.lblNumberOfTeamsInterested.Text = "# of Teams Interested: " + contractOffers.Count.ToString(); if (contractOffers.Count > 0) { mainForm.gbNegotiationFocus.Visible = true; } else { mainForm.gbNegotiationFocus.Visible = false; } foreach (Contract c in contractOffers) { Console.WriteLine(c.Team.Abbreviation + " offers " + c.Years + "-yr @ " + c.YearlySalary.ToString("C0")); } }
public void GenerateContract(InterestLevel interestLevel, Team t) { int randomNumber = world.rnd.Next(1, 101); int years = 0; int maxYears = 0; int yearlySalary = 0; int maxSalaryWillingToOffer = 0; bool willingToNegotiate = false; if (interestLevel == InterestLevel.None) { years = 0; yearlySalary = 0; willingToNegotiate = false; } else if (interestLevel == InterestLevel.VeryLow) { if (randomNumber > 50) { years = 1; yearlySalary = client.League.MinSalary; maxSalaryWillingToOffer = client.League.MinSalary; } else { years = 1; yearlySalary = client.League.MinSalary; maxSalaryWillingToOffer = client.League.MinSalary; } willingToNegotiate = false; } else if (interestLevel == InterestLevel.Low) { years = 1; yearlySalary = client.League.MinSalary; maxSalaryWillingToOffer = world.rnd.Next(client.League.MinSalary, client.League.MinSalary + 750000); maxYears = world.rnd.Next(1, 3); /*if (relationship.Relationship >= 75) * willingToNegotiate = true; * else * willingToNegotiate = false;*/ } else if (interestLevel == InterestLevel.Medium) { years = world.rnd.Next(1, 3); maxYears = world.rnd.Next(1, 3); if (maxYears < years) { maxYears = years; } yearlySalary = client.DetermineYearlySalary(world.rnd); double percent = world.rnd.Next(1, 21); double maxPercent = world.rnd.Next(5, 101); yearlySalary = Convert.ToInt32((double)yearlySalary * (1 - (percent / 100))); maxSalaryWillingToOffer = Convert.ToInt32((double)yearlySalary * (1 + ((maxPercent + 25) / 100))); if (yearlySalary > maxSalaryWillingToOffer) { int temp = yearlySalary; yearlySalary = maxSalaryWillingToOffer; maxSalaryWillingToOffer = temp; } willingToNegotiate = true; } else if (interestLevel == InterestLevel.High) { years = world.rnd.Next(2, 4); maxYears = world.rnd.Next(2, 5); if (maxYears < years) { maxYears = years + 1; } yearlySalary = client.DetermineYearlySalary(world.rnd); maxSalaryWillingToOffer = Convert.ToInt32((double)yearlySalary * (1 + (world.rnd.Next(20, 101) / 100))); willingToNegotiate = true; } else // interestLevel == "VERY HIGH" { years = world.rnd.Next(3, 5); maxYears = world.rnd.Next(3, 5); if (maxYears < years) { maxYears = years; } yearlySalary = client.DetermineYearlySalary(world.rnd); double percent = world.rnd.Next(10, 26); yearlySalary = Convert.ToInt32((double)yearlySalary * (1 + (percent / 100))); if (yearlySalary > client.League.MaxSalary) { yearlySalary = client.League.MaxSalary; } maxSalaryWillingToOffer = Convert.ToInt32((double)yearlySalary * (1 + (world.rnd.Next(50, 151) / 100))); if (yearlySalary > maxSalaryWillingToOffer) { maxSalaryWillingToOffer = yearlySalary; } willingToNegotiate = true; } if (yearlySalary > client.League.MaxSalary) { yearlySalary = client.League.MaxSalary; } if (maxSalaryWillingToOffer > client.League.MaxSalary) { maxSalaryWillingToOffer = client.League.MaxSalary; } Contract contract = new Contract(years, yearlySalary, Convert.ToInt32((double)yearlySalary / (double)league.MonthsInSeason), league.SeasonStart, league.SeasonEnd, 0, 0, PaySchedule.Monthly); contract.Team = t; contractOffers.Add(contract); }