Пример #1
0
    // Start is called before the first frame update
    void Start()
    {
        Interect = GameObject.FindObjectOfType <InterectWithGameObject>();

        knop1  = GameObject.FindObjectOfType <Knop1>();
        knop2  = GameObject.FindObjectOfType <Knop2>();
        knop3  = GameObject.FindObjectOfType <Knop3>();
        knop4  = GameObject.FindObjectOfType <Knop4>();
        knop5  = GameObject.FindObjectOfType <Knop5>();
        knop6  = GameObject.FindObjectOfType <Knop6>();
        knop7  = GameObject.FindObjectOfType <Knop7>();
        knop8  = GameObject.FindObjectOfType <Knop8>();
        knop9  = GameObject.FindObjectOfType <Knop9>();
        knop10 = GameObject.FindObjectOfType <Knop10>();
        knop11 = GameObject.FindObjectOfType <Knop11>();
        knop12 = GameObject.FindObjectOfType <Knop12>();
        knop13 = GameObject.FindObjectOfType <Knop13>();
        knop14 = GameObject.FindObjectOfType <Knop14>();
        knop15 = GameObject.FindObjectOfType <Knop15>();
        knop16 = GameObject.FindObjectOfType <Knop16>();
    }
Пример #2
0
 // Start is called before the first frame update
 void Start()
 {
     Interect = GameObject.FindObjectOfType <InterectWithGameObject>();
 }