// Start is called before the first frame update void Start() { Interect = GameObject.FindObjectOfType <InterectWithGameObject>(); knop1 = GameObject.FindObjectOfType <Knop1>(); knop2 = GameObject.FindObjectOfType <Knop2>(); knop3 = GameObject.FindObjectOfType <Knop3>(); knop4 = GameObject.FindObjectOfType <Knop4>(); knop5 = GameObject.FindObjectOfType <Knop5>(); knop6 = GameObject.FindObjectOfType <Knop6>(); knop7 = GameObject.FindObjectOfType <Knop7>(); knop8 = GameObject.FindObjectOfType <Knop8>(); knop9 = GameObject.FindObjectOfType <Knop9>(); knop10 = GameObject.FindObjectOfType <Knop10>(); knop11 = GameObject.FindObjectOfType <Knop11>(); knop12 = GameObject.FindObjectOfType <Knop12>(); knop13 = GameObject.FindObjectOfType <Knop13>(); knop14 = GameObject.FindObjectOfType <Knop14>(); knop15 = GameObject.FindObjectOfType <Knop15>(); knop16 = GameObject.FindObjectOfType <Knop16>(); }
// Start is called before the first frame update void Start() { Interect = GameObject.FindObjectOfType <InterectWithGameObject>(); }