Пример #1
0
        public static bool Prefix(Intercom __instance, bool player)
        {
            if (EventPlugin.IntercomSpeakingEventPatchDisable)
            {
                return(true);
            }

            try
            {
                if (!__instance._interactRateLimit.CanExecute(true) || Intercom.AdminSpeaking)
                {
                    return(false);
                }

                bool allow = true;

                if (player)
                {
                    if (!__instance.ServerAllowToSpeak())
                    {
                        return(false);
                    }

                    Events.InvokeIntercomSpeak(__instance.gameObject, ref allow);

                    if (allow)
                    {
                        Intercom.host.RequestTransmission(__instance.gameObject);
                    }
                }
                else
                {
                    if (!(Intercom.host.Networkspeaker == __instance.gameObject))
                    {
                        return(false);
                    }

                    Events.InvokeIntercomSpeak(__instance.gameObject, ref allow);

                    if (allow)
                    {
                        Intercom.host.RequestTransmission(null);
                    }
                }

                return(false);
            }
            catch (Exception exception)
            {
                Log.Error($"IntercomSpeakEvent error: {exception}");
                return(true);
            }
        }
Пример #2
0
        private static bool Prefix(Intercom __instance, bool player)
        {
            try
            {
                if (!__instance._interactRateLimit.CanExecute(true) || Intercom.AdminSpeaking)
                {
                    return(false);
                }

                var ev = new IntercomSpeakingEventArgs(player ? API.Features.Player.Get(__instance.gameObject) : null);

                if (player)
                {
                    if (!__instance.ServerAllowToSpeak())
                    {
                        return(false);
                    }

                    Player.OnIntercomSpeaking(ev);

                    if (ev.IsAllowed)
                    {
                        Intercom.host.RequestTransmission(__instance.gameObject);
                    }
                }
                else
                {
                    if (!(Intercom.host.Networkspeaker == __instance.gameObject))
                    {
                        return(false);
                    }

                    Player.OnIntercomSpeaking(ev);

                    if (ev.IsAllowed)
                    {
                        Intercom.host.RequestTransmission(null);
                    }
                }

                return(false);
            }
            catch (Exception e)
            {
                Exiled.API.Features.Log.Error($"Exiled.Events.Patches.Events.Player.IntercomSpeaking: {e}\n{e.StackTrace}");

                return(true);
            }
        }
Пример #3
0
        private static bool Prefix(Intercom __instance, bool player)
        {
            if (!__instance._interactRateLimit.CanExecute(true) || Intercom.AdminSpeaking)
            {
                return(false);
            }

            var ev = new IntercomSpeakingEventArgs(player ? API.Features.Player.Get(__instance.gameObject) : null);

            if (player)
            {
                if (!__instance.ServerAllowToSpeak())
                {
                    return(false);
                }

                Player.OnIntercomSpeaking(ev);

                if (ev.IsAllowed)
                {
                    Intercom.host.RequestTransmission(__instance.gameObject);
                }
            }
            else
            {
                if (!(Intercom.host.Networkspeaker == __instance.gameObject))
                {
                    return(false);
                }

                Player.OnIntercomSpeaking(ev);

                if (ev.IsAllowed)
                {
                    Intercom.host.RequestTransmission(null);
                }
            }

            return(false);
        }