void Start()
    {
        GameObject levelChanger = GameObject.FindGameObjectWithTag("CanvasLoadLevel");

        if (levelChanger != null)
        {
            levelChangerGeneral = levelChanger.GetComponent <LevelChangerGeneral> ();
        }

        interagibileObject = GetComponent <InteragibileObject> ();
    }
Пример #2
0
    void Start()
    {
        linearMovement = GetComponent <SimpleLinearMovement>();
        if (firstPipe != null)
        {
            linearMovementPipe01 = firstPipe.GetComponent <SimpleLinearMovement>();
        }
        if (leva != null)
        {
            interagibileMethod = leva.GetComponent <InteragibileObject>();
        }

        audioHandler = GetComponent <AudioHandler>();
    }
    void Start()
    {
        if (NPC == null)
        {
            NPC = this.gameObject;
        }
        playerAnimator  = GeneralFinder.player.GetComponent <Animator> ();
        playerRigidbody = GeneralFinder.player.GetComponent <Rigidbody2D> ();
        playerAudio     = GeneralFinder.player.GetComponent <AudioHandler> ();
        camera          = GeneralFinder.camera;

        InteragibileObject intScript = GetComponentInChildren <InteragibileObject> ();

        if (intScript != null)
        {
            interagibileParent = intScript.gameObject;
        }

        enableInteragibility(false);

        unlockContentScript = GetComponent <UnlockContent> ();

        surveyInfo = GetComponent <NPCSurveyInfo> ();
    }
Пример #4
0
 void Start()
 {
     spriteRenderer     = GetComponent <SpriteRenderer>();
     interagibileScript = GetComponent <InteragibileObject>();
     setBaseSprite();
 }