void Start() { GameObject levelChanger = GameObject.FindGameObjectWithTag("CanvasLoadLevel"); if (levelChanger != null) { levelChangerGeneral = levelChanger.GetComponent <LevelChangerGeneral> (); } interagibileObject = GetComponent <InteragibileObject> (); }
void Start() { linearMovement = GetComponent <SimpleLinearMovement>(); if (firstPipe != null) { linearMovementPipe01 = firstPipe.GetComponent <SimpleLinearMovement>(); } if (leva != null) { interagibileMethod = leva.GetComponent <InteragibileObject>(); } audioHandler = GetComponent <AudioHandler>(); }
void Start() { if (NPC == null) { NPC = this.gameObject; } playerAnimator = GeneralFinder.player.GetComponent <Animator> (); playerRigidbody = GeneralFinder.player.GetComponent <Rigidbody2D> (); playerAudio = GeneralFinder.player.GetComponent <AudioHandler> (); camera = GeneralFinder.camera; InteragibileObject intScript = GetComponentInChildren <InteragibileObject> (); if (intScript != null) { interagibileParent = intScript.gameObject; } enableInteragibility(false); unlockContentScript = GetComponent <UnlockContent> (); surveyInfo = GetComponent <NPCSurveyInfo> (); }
void Start() { spriteRenderer = GetComponent <SpriteRenderer>(); interagibileScript = GetComponent <InteragibileObject>(); setBaseSprite(); }