//충돌 처리. private void OnTriggerEnter(Collider other) { Destroy(); if (weaponInfo.attackType == Def.DefEnum.AttackType.SINGLE) { InteractiveObject obj = other.GetComponent <InteractiveObject>(); if (obj != null) { obj.Attacked(GetAttackValue()); SoundManager.Instance.PlaySound(weaponInfo.hitSFXPath); } } }