Пример #1
0
        void SelectCurrentHover()
        {
            var hoveredProxy = m_CurrentHoverTarget.GetComponentInParent <Proxy>();

            if (hoveredProxy != null)
            {
                AddOrRemoveTargetFromModuleSelection(m_CurrentHoverTarget);
            }
            else
            {
                var hoveredEntityVisual = m_CurrentHoverTarget.GetComponentInParent <EntityVisual>();
                if (hoveredEntityVisual != null)
                {
                    AddGameObjectToEditorSelection(hoveredEntityVisual.entity.gameObject);
                }
            }
        }