protected virtual void Start() { if (slider == null) { slider = GetComponentInParent <InteractionSlider>(); } }
protected override void Reset() { base.Reset(); slider = GetComponent <InteractionSlider>(); outputFormat = "F2"; }
// Update is called once per frame void Update() { // material = objectReference.GetComponent<Renderer>().sharedMaterial; InteractionSlider slider = sliderObject.GetComponent <InteractionSlider>(); //textObject.GetComponent<UnityEngine.UI.Text>().text = StringOnValue(slider.HorizontalSliderValue); if (homePressed) { float step = speed * Time.deltaTime; Vector3 targetDirection = target.position - homeLocation.transform.position; homeLocation.transform.position = Vector3.MoveTowards(homeLocation.transform.position, target.position, step); if (Vector3.Distance(homeLocation.transform.position, target.position) < 0.1f) { homePressed = false; foreach (GameObject objectToShow in objectsToShow) { objectToShow.SetActive(true); } } } foreach (GameObject objectToColor in objectsToColor) { currentColor = ColorOnValue(slider.HorizontalSliderValue); objectToColor.GetComponent <Image>().color = currentColor; } // material.SetFloat("_Density", (1/slider.HorizontalSliderValue) /2); }
void Start() { _intObj = GetComponent <InteractionBehaviour>(); _sliObj = GetComponent <InteractionSlider>(); _renderer = GetComponentInChildren <SpriteRenderer>(); }
void Reset() { if (slider == null) { slider = GetComponent <InteractionSlider>(); } if (sliderGraphic == null) { sliderGraphic = slider.GetComponent <LeapGraphic>(); if (sliderGraphic == null) { sliderGraphic = slider.GetComponentInChildren <LeapGraphic>(); } } if (panelGraphic == null && slider.transform.parent != null) { panelGraphic = slider.transform.parent.GetComponentInParent <LeapGraphic>(); } panelGraphicColor = new Color(0.86F, 0.86F, 0.86F); panelDepressedColor = new Color(0.86F, 0.86F, 0.86F); panelDisabledColor = new Color(0.60F, 0.60F, 0.60F); panelTint = Color.white; sliderGraphicColor = new Color(1.00F, 1.00F, 1.00F); sliderDepressedColor = new Color(0.60F, 0.60F, 0.60F); sliderDisabledColor = new Color(0.80F, 0.80F, 0.80F); sliderTint = Color.white; }
void Update() { HorizontalSlider = SliderObject.GetComponent <InteractionSlider>(); SliderValue = HorizontalSlider.HorizontalSliderPercent; SliderValue = SliderValue * 100; //arduino.analogWrite(PWMPin, VoltageInt); }
void Update() { HorizontalSlider = SliderObject.GetComponent <InteractionSlider>(); SliderValue = HorizontalSlider.HorizontalSliderPercent; SliderValue = SliderValue * SliderMultiplier; LightOne.intensity = SliderValue; LightTwo.intensity = SliderValue; }
public void ValueChanged(InteractionSlider slider) { Color newColor = new Color(); newColor[colorIndex] = slider.HorizontalSliderValue; backPanelMaterial.color = newColor; ColorManager.Instance.UpdateColor(colorIndex, slider.HorizontalSliderValue); }
protected override void Reset() { base.Reset(); if (slider == null) { slider = GetComponentInParent <InteractionSlider>(); } }
void Update() { HorizontalSlider = SliderObject.GetComponent <InteractionSlider>(); _slidervalue = HorizontalSlider.HorizontalSliderPercent; _slidervalue = _slidervalue * SliderMultiplier; if (_slidervalue > 90) { _onSummon.Invoke(); } if (_slidervalue < 10) { _onUnsummon.Invoke(); } }
protected override void initialize() { base.initialize(); if (button != null && button is InteractionSlider) { slider = button as InteractionSlider; } if (slider != null) { button = slider; } }
public void setToggleActive(InteractionSlider slider) { bool activateButton = slider.HorizontalSliderPercent < 0.5f; //Order is important here, don't try to be clever if (activateButton) { toggle.enabled = false; button.enabled = true; } else { button.enabled = false; toggle.enabled = true; } }
// Use this for initialization void Start() { intMetal = sliderMetal.GetComponent <InteractionSlider>(); intWood = sliderWood.GetComponent <InteractionSlider>(); intBrick = sliderBrick.GetComponent <InteractionSlider>(); intWater = sliderWater.GetComponent <InteractionSlider>(); intSkin = sliderSkin.GetComponent <InteractionSlider>(); intButtonNext = nextButton.GetComponent <InteractionButton>(); // Initial setup for which blocks should be shown metalBlock.SetActive(true); woodBlock.SetActive(false); brickBlock.SetActive(false); waterBlock.SetActive(false); skinBlock.SetActive(false); }
void Update() { HorizontalSlider = SliderObject.GetComponent <InteractionSlider>(); _slidervalue = HorizontalSlider.HorizontalSliderPercent; _slidervalue = _slidervalue * SliderMultiplier; if (_slidervalue < 33) { _left.Invoke(); } if (_slidervalue > 33 && _slidervalue < 65) { _center.Invoke(); } if (_slidervalue > 66) { _right.Invoke(); } }
private void Awake() { slider1 = GetComponent <InteractionSlider>(); if (slider1 != null) { stepsH1 = slider1.horizontalSteps; stepsV1 = slider1.verticalSteps; slider1.OnPress.AddListener(new UnityEngine.Events.UnityAction(OnPress)); slider1.OnUnpress.AddListener(new UnityEngine.Events.UnityAction(OnUnpress)); } slider2 = GetComponent <InteractionCircularSlider>(); if (slider2 != null) { steps2 = slider2.steps; slider2.OnPress.AddListener(new UnityEngine.Events.UnityAction(OnPress)); slider2.OnUnpress.AddListener(new UnityEngine.Events.UnityAction(OnUnpress)); } }
void Reset() { if (simManager == null) { simManager = FindObjectOfType <SimulationManager>(); } if (fieldForceSlider == null) { fieldForceSlider = Utils.FindObjectInHierarchy <SimulatorSliderSetBoundingForce>().GetComponent <InteractionSlider>(); } if (fieldRadiusSlider == null) { fieldRadiusSlider = Utils.FindObjectInHierarchy <SimulatorSliderSetBoundingRadius>().GetComponent <InteractionSlider>(); } if (socialForceSlider == null) { socialForceSlider = Utils.FindObjectInHierarchy <SimulatorSliderSetMaxForce>().GetComponent <InteractionSlider>(); } if (socialRadiusSlider == null) { socialRadiusSlider = Utils.FindObjectInHierarchy <SimulatorSliderSetMaxRange>().GetComponent <InteractionSlider>(); } if (dragSlider == null) { dragSlider = Utils.FindObjectInHierarchy <SimulatorSliderSetDrag>().GetComponent <InteractionSlider>(); } if (particleCountSlider == null) { particleCountSlider = Utils.FindObjectInHierarchy <SimulatorSliderSetParticleCount>().GetComponent <InteractionSlider>(); } if (zoomController == null) { zoomController = Utils.FindObjectInHierarchy <SimulationZoomController>(); } }
void Update() { HorizontalSlider = SliderObject.GetComponent <InteractionSlider>(); SliderValue = HorizontalSlider.HorizontalSliderPercent; SliderValue = SliderValue * SliderMultiplier; }
void Reset() { dependentSlider = this.GetComponent <InteractionSlider>(); }
void Reset() { slider = GetComponent <InteractionSlider>(); }
private void Awake() { instance = this; }