Пример #1
0
    public void FillInteractionPanel(InteractionSO interactionItem)
    {
        _interactionName.StringReference = interactionItem.InteractionName;
        bool isKeyboard = true;

        //	bool isKeyboard = !(Input.GetJoystickNames() != null && Input.GetJoystickNames().Length > 0);
        buttonPromptSetter.SetButtonPrompt(isKeyboard);
    }
Пример #2
0
 public void FillInteractionPanel(InteractionSO interactionItem)
 {
     _interactionIcon.sprite = interactionItem.InteractionIcon;
 }
 public void FillInteractionPanel(InteractionSO interactionItem)
 {
     _interactionName.text      = interactionItem.InteractionName;
     _interactionKeyButton.text = KeyCode.Q.ToString(); //TODO: Change later for different schemes, gamepad, keyboard, etc.
 }
Пример #4
0
 public void FillInteractionPanel(InteractionSO interactionItem)
 {
     _interactionName.StringReference = interactionItem.InteractionName;
     _interactionKeyButton.text       = KeyCode.E.ToString();   // this keycode will be modified later on
 }