public void FillInteractionPanel(InteractionSO interactionItem) { _interactionName.StringReference = interactionItem.InteractionName; bool isKeyboard = true; // bool isKeyboard = !(Input.GetJoystickNames() != null && Input.GetJoystickNames().Length > 0); buttonPromptSetter.SetButtonPrompt(isKeyboard); }
public void FillInteractionPanel(InteractionSO interactionItem) { _interactionIcon.sprite = interactionItem.InteractionIcon; }
public void FillInteractionPanel(InteractionSO interactionItem) { _interactionName.text = interactionItem.InteractionName; _interactionKeyButton.text = KeyCode.Q.ToString(); //TODO: Change later for different schemes, gamepad, keyboard, etc. }
public void FillInteractionPanel(InteractionSO interactionItem) { _interactionName.StringReference = interactionItem.InteractionName; _interactionKeyButton.text = KeyCode.E.ToString(); // this keycode will be modified later on }