void Start() { _raycaster = Camera.main.GetComponent <InteractionRayCaster>(); _raycaster.onTargetHit += InteractWithObject; _player = GetComponent <Player>(); }
// Use this for initialization void Start() { _raycaster = Camera.main.GetComponent <InteractionRayCaster>(); _raycaster.onTargetChange += ChangeCrosshair; _raycaster.onNoTarget += ChangeCrosshair; img = gameObject.GetComponent <Image>(); }