public void Activate(float _delay = 0.0f) { //GameObject obj; if (!isActive) { //isActive = true; switch (type) { case TileType.Baril: // Baril case TileType.Turret: // Turret case TileType.Liquid: // Flaming liquid case TileType.Hole: // Hole item.Activate(_delay); break; default: break; } } }