public static InteractableInfo AddToStages(InteractableTemplate interactable, Stages stages, String contentPackIdentifier = null) { contentPackIdentifier = contentPackIdentifier ?? Assembly.GetCallingAssembly().GetName().Name; var sceneNames = GetSceneNames(stages); return(AddToStages(interactable, sceneNames, contentPackIdentifier)); }
public static InteractableInfo AddToStage(InteractableTemplate interactable, string sceneName, String contentPackIdentifier = null) { contentPackIdentifier = contentPackIdentifier ?? Assembly.GetCallingAssembly().GetName().Name; var sceneNames = new List <string>(); sceneNames.Add(sceneName); return(AddToStages(interactable, sceneNames, contentPackIdentifier)); }
public InteractableInfo(DirectorCard directorCard, Category category, List <string> scenes, InteractableTemplate template, bool multiplayerOnly, int minimumCount) { this.directorCard = directorCard; this.category = category; this.scenes = scenes; this.template = template; this.multiplayerOnly = multiplayerOnly; this.minimumCount = minimumCount; }
public static DirectorCard GenerateDirectorCard(InteractableTemplate interactable, SpawnCard spawnCard) { var interactableDirectorCard = new DirectorCard(); interactableDirectorCard.spawnCard = spawnCard; interactableDirectorCard.selectionWeight = interactable.selectionWeight; interactableDirectorCard.spawnDistance = interactable.spawnDistance; //interactableDirectorCard.allowAmbushSpawn = interactable.allowAmbushSpawn; interactableDirectorCard.preventOverhead = interactable.preventOverhead; interactableDirectorCard.minimumStageCompletions = interactable.minimumStageCompletions; interactableDirectorCard.requiredUnlockableDef = interactable.requiredUnlockableDef; interactableDirectorCard.forbiddenUnlockableDef = interactable.forbiddenUnlockableDef; return(interactableDirectorCard); }
public static InteractableInfo AddToStages(InteractableTemplate interactable, List <string> sceneNames, String contentPackIdentifier = null) { contentPackIdentifier = contentPackIdentifier ?? Assembly.GetCallingAssembly().GetName().Name; var spawnCard = GenerateSpawnCard(interactable); var interactableDirectorCard = GenerateDirectorCard(interactable, spawnCard); InteractableInfo info = new InteractableInfo(interactableDirectorCard, interactable.interactableCategory, sceneNames, interactable, interactable.multiplayerOnly, interactable.minimumCount); if (interactable.interactablePrefab.GetComponent <NetworkIdentity>()) { NetworkedPrefabs.Add(interactable.interactablePrefab, contentPackIdentifier); } registeredInteractables.Add(info); return(info); }
public static InteractableSpawnCard GenerateSpawnCard(InteractableTemplate interactable) { var interactableSpawnCard = ScriptableObject.CreateInstance <InteractableSpawnCard>(); interactableSpawnCard.prefab = interactable.interactablePrefab; interactableSpawnCard.sendOverNetwork = interactable.sendOverNetwork; interactableSpawnCard.hullSize = interactable.hullSize; interactableSpawnCard.nodeGraphType = interactable.nodeGraphType; interactableSpawnCard.requiredFlags = interactable.requiredFlags; interactableSpawnCard.forbiddenFlags = interactable.forbiddenFlags; interactableSpawnCard.directorCreditCost = interactable.directorCreditCost; interactableSpawnCard.occupyPosition = interactable.occupyPosition; interactableSpawnCard.eliteRules = interactable.eliteRules; interactableSpawnCard.orientToFloor = interactable.orientToFloor; interactableSpawnCard.slightlyRandomizeOrientation = interactable.slightlyRandomizeOrientation; interactableSpawnCard.skipSpawnWhenSacrificeArtifactEnabled = interactable.skipSpawnWhenSacrificeArtifactEnabled; return(interactableSpawnCard); }
public static InteractableInfo AddToStages(InteractableTemplate interactable, List <string> sceneNames) { return(AddToStages(interactable, sceneNames, Assembly.GetCallingAssembly().GetName().Name)); }
public static InteractableInfo AddToStage(InteractableTemplate interactable, string sceneName) { return(AddToStage(interactable, sceneName, Assembly.GetCallingAssembly().GetName().Name)); }