Пример #1
0
 private void OnTriggerStay2D(Collider2D collision)
 {
     if (collision.tag == "Interactable")
     {
         if (Input.GetKeyDown(KeyCode.E))
         {
             Interactable1 interactable = collision.GetComponent <Interactable1>();
             if (interactable == null)
             {
                 Debug.Log("null");
             }
             interactable.dualConfirm++;
         }
     }
 }
 virtual protected void Start()
 {
     interactableParent = GetComponentInParent <Interactable1>();
     myAnim             = GetComponent <AnimatedMovePosition>();
 }