// Start is called before the first frame update void Start() { playerCtrl = FindObjectOfType <Player_ControllerV2>(); interactManager = FindObjectOfType <Interact_Manager>(); }
// Start is called before the first frame update void Start() { interactManager = FindObjectOfType <Interact_Manager>(); rb = GetComponent <Rigidbody>(); camara = FindObjectOfType <Camera>().transform; }