public void Run() { try { // add SI again in C.I if (1) it was not removed (2) is is not running (by some other reason) -- but this test does not apply to atomic intentions --, and (3) this wait was not dropped if (c.RemovePendingIntention(sEvt) == si && (si.IsAtomic() || !c.HasRunningIntention(si)) && !dropped) { if (stopByTimeout && (te != null || formula != null) && elapsedTimeTerm == null) { // fail the .wait by timeout if (si.IsSuspended()) { // if the intention was suspended by .suspend IPlanBody body = si.Peek().GetPlan().GetBody(); body.Add(1, new PlanBodyImpl(BodyType.Body_Type.internalAction, new InternalActionLiteral(".fail"))); c.AddPendingIntention(SuspendStdLib.SUSPENDED_INT + si.GetID(), si); } else { rs.GenerateDesireDeletion(si, (List <ITerm>)JasonityException.CreateBasicErrorAnnots("wait_timeout", "timeout in .wait")); } } else if (!si.IsFinished()) { si.Peek().RemoveCurrentStep(); if (elapsedTimeTerm != null) { long elapsedTime = DateTime.Now.Millisecond - startTime; //long elapsedTime = System.currentTimeMillis() - startTime; un.Unifies(elapsedTimeTerm, new NumberTermImpl(elapsedTime)); } if (si.IsSuspended()) { // if the intention was suspended by .suspend c.AddPendingIntention(SuspendStdLib.SUSPENDED_INT + si.GetID(), si); } else { c.ResumeIntention(si); } } } } catch (Exception e) { //rs.getLogger().log(Level.SEVERE, "Error at .wait thread", e); } }
public WaitEvent(Trigger te, ILogicalFormula f, Unifier un, Reasoner ts, long timeout, ITerm elapsedTimeTerm) { this.te = te; this.formula = f; this.un = un; this.ts = ts; c = ts.GetCircumstance(); si = c.GetSelectedIntention(); this.elapsedTimeTerm = elapsedTimeTerm; // register listener c.AddEventListener(this); if (te != null) { sEvt = te.ToString(); } else if (formula != null) { sEvt = formula.ToString(); } else { sEvt = "time" + (timeout); } sEvt = si.GetID() + "/" + sEvt; c.AddPendingIntention(sEvt, si); //startTime = System.currentTimeMillis(); //hay que usar el de c# o el de unity? MISTERIO startTime = DateTime.Now.Millisecond; // Seguramente lo que querramos en C# no son los milisegundos desde el año 1970... sino algo así: Environment.TickCount DateTime Jan1st1970 = new DateTime(1970, 1, 1, 0, 0, 0, DateTimeKind.Utc); startTime = (long)(DateTime.UtcNow - Jan1st1970).TotalMilliseconds; if (timeout >= 0) { Agent.GetExecutor().AddTask(new MyRunnable1(this)); //agent.getscheduler().schedule(new runnable() //{ // public void run() // { // resume(true); // } // }, timeout, timeunit.milliseconds); } }
public override object Execute(Reasoner ts, Unifier un, ITerm[] args) { CheckArguments(args); suspendIntention = false; Circumstance C = ts.GetCircumstance(); if (args.Length == 0) { // suspend the current intention Intention i = C.GetSelectedIntention(); suspendIntention = true; i.SetSuspended(true); C.AddPendingIntention(SELF_SUSPENDED_INT + i.GetID(), i); return(true); } // use the argument to select the intention to suspend. Trigger g = new Trigger(TEOperator.add, TEType.achieve, (Literal)args[0]); // ** Must test in PA/PI first since some actions (as .suspend) put intention in PI // suspending from Pending Actions foreach (ExecuteAction a in C.GetPendingActions().Values) { Intention ia = a.GetIntention(); if (ia.HasTrigger(g, un)) { ia.SetSuspended(true); C.AddPendingIntention(SUSPENDED_INT + ia.GetID(), ia); } } // suspending from Pending Intentions foreach (Intention ii in C.GetPendingIntentions().Values) { if (ii.HasTrigger(g, un)) { ii.SetSuspended(true); } } IEnumerator <Intention> itint = C.GetRunningIntentionsPlusAtomic(); while (itint.MoveNext()) { Intention i = itint.Current; if (i.HasTrigger(g, un)) { i.SetSuspended(true); C.RemoveRunningIntention(i); C.AddPendingIntention(SUSPENDED_INT + i.GetID(), i); } } // suspending the current intention? <-(Esta interrogación ya venía, lo juro) Intention ci = C.GetSelectedIntention(); if (ci != null && ci.HasTrigger(g, un)) { suspendIntention = true; ci.SetSuspended(true); C.AddPendingIntention(SELF_SUSPENDED_INT + ci.GetID(), ci); } // suspending G in Events int c = 0; IEnumerator <Event> ie = C.GetEventsPlusAtomic(); while (ie.MoveNext()) { Event e = ie.Current; ci = e.GetIntention(); if (un.Unifies(g, e.GetTrigger()) || (ci != null && ci.HasTrigger(g, un))) { C.RemoveEvent(e); C.AddPendingEvent(SUSPENDED_INT + e.GetTrigger() + (c++), e); if (ci != null) { ci.SetSuspended(true); } } } return(true); }
public void FindDesireAndDrop(Reasoner rs, Literal l, Unifier un) { Trigger g = new Trigger(TEOperator.add, TEType.achieve, l); Circumstance C = rs.GetCircumstance(); Unifier bak = un.Clone(); IEnumerator <Intention> itinit = C.GetRunningIntentionsPlusAtomic(); while (itinit.MoveNext()) { Intention i = itinit.Current; if (DropDesire(i, g, rs, un) > 1) { C.DropRunningIntention(i); un = bak.Clone(); } } // dropping the current intention? DropDesire(C.GetSelectedIntention(), g, rs, un); un = bak.Clone(); //dropping G in Events IEnumerator <Event> ie = C.GetEventsPlusAtomic(); while (ie.MoveNext()) { Event e = ie.Current; //Test in the intention Intention i = e.GetIntention(); int r = DropDesire(i, g, rs, un); if (r > 0) { C.RemoveEvent(e); if (r == 1) { C.ResumeIntention(i); } un = bak.Clone(); } else { //Test in the event Trigger t = e.GetTrigger(); if (i != Intention.emptyInt && !i.IsFinished()) { t = t.Capply(i.Peek().GetUnif()); } if (un.Unifies(g, t)) { DropDesireInEvent(rs, e, i); un = bak.Clone(); } } } //dropping G in Pending Events foreach (string ek in C.GetPendingEvents().Keys) { //Test in the intention Event e = C.GetPendingEvents()[ek]; Intention i = e.GetIntention(); int r = DropDesire(i, g, rs, un); if (r > 0) { C.RemovePendingEvent(ek); if (r == 1) { C.ResumeIntention(i); } un = bak.Clone(); } else { //test in the event Trigger t = e.GetTrigger(); if (i != Intention.emptyInt && !i.IsFinished()) { t = t.Capply(i.Peek().GetUnif()); } if (un.Unifies(g, t)) { DropDesireInEvent(rs, e, i); un = bak.Clone(); } } } //Dropping from pending Actions foreach (ExecuteAction a in C.GetPendingActions().Values) { Intention i = a.GetIntention(); int r = DropDesire(i, g, rs, un); if (r > 0) //i was changed { C.RemovePendingAction(i.GetID()); // remove i from PA if (r == 1) // i must continue running { C.ResumeIntention(i); // and put the intention back in I } // if r > 1, the event was generated and i will be back soon un = bak.Clone(); } } //Dropping from pending intentions foreach (Intention i in C.GetPendingIntentions().Values) { int r = DropDesire(i, g, rs, un); if (r > 0) { C.RemovePendingIntention(i.GetID()); if (r == 1) { C.ResumeIntention(i); } un = bak.Clone(); } } }
override public object Execute(Reasoner ts, Unifier un, ITerm[] args) { CheckArguments(args); Trigger g = new Trigger(TEOperator.add, TEType.achieve, (Literal)args[0]); Circumstance C = ts.GetCircumstance(); // Search the goal in PI IEnumerator <string> ik = C.GetPendingIntentions().Keys.GetEnumerator(); while (ik.MoveNext()) { string k = ik.Current; Intention i = C.GetPendingIntentions()[k]; if (i.IsSuspended() && i.HasTrigger(g, un)) { i.SetSuspended(false); bool notify = true; if (k.StartsWith(SuspendStdLib.SUSPENDED_INT)) // if not SUSPENDED_INT, it was suspended while already in PI, so, do not remove it from PI, just change the suspeded status { ik.Dispose(); // add it back in I if not in PA if (!C.GetPendingActions().ContainsKey(i.GetID())) { C.ResumeIntention(i); notify = false; // the resumeIntention already notifies } } // notify meta event listeners if (notify && C.GetListeners() != null) { foreach (ICircumstanceListener el in C.GetListeners()) { el.IntentionResumed(i); } } // remove the IA .suspend in case of self-suspend if (k.StartsWith(SuspendStdLib.SELF_SUSPENDED_INT)) { i.Peek().RemoveCurrentStep(); } //System.out.println("res "+g+" from I "+i.getId()); } } // Search the goal in PE ik = C.GetPendingEvents().Keys.GetEnumerator(); while (ik.MoveNext()) { string k = ik.Current; if (k.StartsWith(SuspendStdLib.SUSPENDED_INT)) { Event e = C.GetPendingEvents()[k]; Intention i = e.GetIntention(); if (un.Unifies(g, e.GetTrigger()) || (i != null && i.HasTrigger(g, un))) { ik.Dispose(); C.AddEvent(e); if (i != null) { i.SetSuspended(false); } } } } return(true); }