private void Start() { IntegrationTestManager testManager = new IntegrationTestManager(); Mesh mesh = testManager.mesh; testManager.Assert(mesh.materials.GetMaterials().Count == 0); testManager.CreateBox(); testManager.Assert(mesh.vertices.vertices.Count == 8); testManager.Assert(mesh.triangles.triangles.Count == 12 * 3); testManager.Assert(mesh.triangles.triangleInstances.Count == 12); testManager.Assert(mesh.materials.GetMaterials().Count == 1); testManager.Assert(mesh.materials.GetTriangleIndexMaterialIndex().Count == 12); testManager.DeleteTriangle(); testManager.Assert(mesh.vertices.vertices.Count == 8); testManager.Assert(mesh.triangles.triangles.Count == 11 * 3); testManager.Assert(mesh.triangles.triangleInstances.Count == 11); testManager.Assert(mesh.materials.GetMaterials().Count == 1); testManager.Assert(mesh.materials.GetTriangleIndexMaterialIndex().Count == 11); testManager.SelectLastQuad(); testManager.Assert(mesh.selection.selectedVertices.Count == 4); testManager.Assert(mesh.selection.selectedTriangles.Count == 1); testManager.Copy(); testManager.Paste(); testManager.Assert(mesh.selection.selectedVertices.Count == 4); testManager.Assert(mesh.selection.selectedTriangles.Count == 1); testManager.Assert(mesh.vertices.vertices.Count == 12); testManager.Assert(mesh.triangles.triangles.Count == 12 * 3); testManager.Assert(mesh.triangles.triangleInstances.Count == 12); testManager.Assert(mesh.materials.GetMaterials().Count == 1); testManager.Assert(mesh.materials.GetTriangleIndexMaterialIndex().Count == 12); testManager.DeleteSelection(); testManager.Assert(mesh.vertices.vertices.Count == 8); testManager.Assert(mesh.triangles.triangles.Count == 11 * 3); testManager.Assert(mesh.triangles.triangleInstances.Count == 11); testManager.Assert(mesh.materials.GetMaterials().Count == 1); testManager.Assert(mesh.materials.GetTriangleIndexMaterialIndex().Count == 11); testManager.SelectAll(); testManager.DeleteSelection(); testManager.Assert(mesh.vertices.vertices.Count == 0); testManager.Assert(mesh.triangles.triangles.Count == 0); testManager.Assert(mesh.triangles.triangleInstances.Count == 0); testManager.Assert(mesh.materials.GetMaterials().Count == 1); testManager.Assert(mesh.materials.GetTriangleIndexMaterialIndex().Count == 0); IntegrationTest.Pass(gameObject); }
private void Start() { IntegrationTestManager testManager = new IntegrationTestManager(); Mesh mesh = testManager.mesh; Color color1 = new Color(0.9019608f, 0, 1, 0); Color color2 = new Color(0.9019607f, 0, 1, 0); testManager.Assert(mesh.materials.FindOrCreateMaterialIndexByColor(color1) == 0); testManager.Assert(mesh.materials.FindOrCreateMaterialIndexByColor(color2) == 1); IntegrationTest.Pass(gameObject); }
private void Start() { IntegrationTestManager testManager = new IntegrationTestManager(); Mesh mesh = testManager.mesh; // OBJ with UVs mesh.persistence.Load("test_files/vive_teleporter"); testManager.Assert(mesh.vertices.vertices.Count == 101); testManager.Assert(mesh.triangles.triangles.Count == 336); testManager.Assert(mesh.materials.MaterialNames().Count == 112); testManager.Assert(mesh.materials.GetMaterials().Count == 4); mesh.vertices.BuildVertices(); mesh.triangles.BuildTriangles(); testManager.Assert(mesh.uMesh.uv.Length == 101); testManager.CreateBox(); testManager.Assert(mesh.vertices.vertices.Count == 109); testManager.Assert(mesh.triangles.triangles.Count == 372); testManager.Assert(mesh.triangles.triangleInstances.Count == 124); testManager.Assert(mesh.materials.GetMaterials().Count == 5); testManager.Assert(mesh.materials.GetTriangleIndexMaterialIndex().Count == 124); mesh.persistence.Save("Temp/test.obj"); ImportObj importObj = new ImportObj(); importObj.Load("Temp/test.obj"); testManager.Assert(importObj.vertices.Count == 109); testManager.Assert(importObj.uvs.Count == 109); testManager.Assert(importObj.triangles.Count == 372); testManager.Assert(importObj.materialNames.Count == 124); testManager.Assert(importObj.materials.Count == 5); testManager.Assert(File.Exists("Temp/test.obj")); File.Delete("Temp/test.obj"); testManager.Assert(File.Exists("Temp/test.mtl")); File.Delete("Temp/test.mtl"); IntegrationTest.Pass(gameObject); }
private void Start() { IntegrationTestManager testManager = new IntegrationTestManager(); Mesh mesh = testManager.mesh; Vector3 offset = new Vector3(0, 2, 0); Vector3 topPosition = new Vector3(0, 0, 0.25f); GameObject topVertex = testManager.CreateVertex(topPosition + offset); Vector3 topLeftPosition = new Vector3(-0.25f, 0, 0.15f); GameObject topLeftVertex = testManager.CreateVertex(topLeftPosition + offset); Vector3 middlePosition = Vector3.zero; GameObject middleVertex = testManager.CreateVertex(middlePosition + offset); Vector3 bottomPosition = new Vector3(0, 0, -0.25f); GameObject bottomVertex = testManager.CreateVertex(bottomPosition + offset); Vector3 bottomLeftPosition = new Vector3(-0.25f, 0, -0.15f); GameObject bottomLeftVertex = testManager.CreateVertex(bottomLeftPosition + offset); mesh.triangles.AddTriangleByVertices(bottomLeftVertex, middleVertex, bottomVertex); mesh.triangles.AddTriangleByVertices(topLeftVertex, topVertex, middleVertex); testManager.Assert(mesh.vertices.vertices.Count == 5); testManager.Assert(mesh.triangles.triangles.Count == 2 * 3); testManager.Assert(mesh.triangles.triangleInstances.Count == 2); testManager.Assert(mesh.materials.GetMaterials().Count == 1); testManager.Assert(mesh.materials.GetTriangleIndexMaterialIndex().Count == 2); mesh.selection.SelectVertex(bottomLeftVertex); mesh.selection.SelectVertex(topLeftVertex); mesh.vertices.MergeSelected(); testManager.Assert(mesh.vertices.vertices.Count == 4); testManager.Assert(mesh.triangles.triangles.Count == 2 * 3); testManager.Assert(mesh.triangles.triangleInstances.Count == 2); testManager.Assert(mesh.materials.GetMaterials().Count == 1); testManager.Assert(mesh.materials.GetTriangleIndexMaterialIndex().Count == 2); IntegrationTest.Pass(gameObject); }
private void Start() { IntegrationTestManager testManager = new IntegrationTestManager(); //MeshController meshController = testManager.meshController; ImportObj importObj = new ImportObj(); importObj.Load("test_files/vive_teleporter.obj"); testManager.Assert(importObj.vertices.Count == 101); testManager.Assert(importObj.uvs.Count == 101); testManager.Assert(importObj.triangles.Count == 336); testManager.Assert(importObj.materialNames.Count == 112); testManager.Assert(importObj.materials.Count == 4); importObj.Clear(); importObj.Load("test_files/pikachu.obj"); testManager.Assert(importObj.vertices.Count == 208); testManager.Assert(importObj.uvs.Count == 0); testManager.Assert(importObj.triangles.Count == 412 * 3); testManager.Assert(importObj.materialNames.Count == 412); testManager.Assert(importObj.materials.Count == 2); IntegrationTest.Pass(gameObject); }
private void Start() { IntegrationTestManager testManager = new IntegrationTestManager(); Mesh mesh = testManager.mesh; // ------------------ // OBJ with UVs // ------------------ mesh.persistence.Load("test_files/vive_teleporter"); testManager.Assert(mesh.vertices.vertices.Count == 101); testManager.Assert(mesh.triangles.triangles.Count == 336); testManager.Assert(mesh.materials.MaterialNames().Count == 112); testManager.Assert(mesh.materials.GetMaterials().Count == 4); mesh.vertices.BuildVertices(); mesh.triangles.BuildTriangles(); testManager.Assert(mesh.uMesh.uv.Length == 101); mesh.persistence.Save("Temp/test.obj"); ImportObj importObj = new ImportObj(); importObj.Load("Temp/test.obj"); testManager.Assert(importObj.vertices.Count == 101); testManager.Assert(importObj.uvs.Count == 101); testManager.Assert(importObj.triangles.Count == 336); testManager.Assert(importObj.materialNames.Count == 112); testManager.Assert(importObj.materials.Count == 4); testManager.Assert(File.Exists("Temp/test.obj")); File.Delete("Temp/test.obj"); testManager.Assert(File.Exists("Temp/test.mtl")); File.Delete("Temp/test.mtl"); testManager.Clear(); importObj.Clear(); // ------------------ // OBJ without UVs // ------------------ mesh.persistence.Load("test_files/pikachu"); testManager.Assert(mesh.vertices.vertices.Count == 208); testManager.Assert(mesh.triangles.triangles.Count == 412 * 3); testManager.Assert(mesh.materials.MaterialNames().Count == 412); testManager.Assert(mesh.materials.GetMaterials().Count == 2); mesh.vertices.BuildVertices(); mesh.triangles.BuildTriangles(); testManager.Assert(mesh.uMesh.uv.Length == 208); mesh.persistence.Save("Temp/test.obj"); importObj.Load("Temp/test.obj"); testManager.Assert(importObj.vertices.Count == 208); testManager.Assert(importObj.uvs.Count == 208); testManager.Assert(importObj.triangles.Count == 412 * 3); testManager.Assert(importObj.materialNames.Count == 412); testManager.Assert(importObj.materials.Count == 2); testManager.Assert(File.Exists("Temp/test.obj")); File.Delete("Temp/test.obj"); testManager.Assert(File.Exists("Temp/test.mtl")); File.Delete("Temp/test.mtl"); IntegrationTest.Pass(gameObject); }
private void Start() { IntegrationTestManager testManager = new IntegrationTestManager(); Mesh mesh = testManager.mesh; testManager.Assert(mesh.materials.GetMaterials().Count == 0); testManager.CreateBox(); testManager.Assert(mesh.vertices.vertices.Count == 8); testManager.Assert(mesh.triangles.triangles.Count == 12 * 3); testManager.Assert(mesh.triangles.triangleInstances.Count == 12); testManager.Assert(mesh.materials.GetMaterials().Count == 1); testManager.Assert(mesh.materials.GetTriangleIndexMaterialIndex().Count == 12); Color testColor = testManager.RandomFillColor(); Color fillColor = Settings.fillColor; Triangle triangle = testManager.GetLastTriangle(); testManager.FillTriangle(triangle, testColor); Triangle filledTriangle = mesh.triangles.triangleInstances[3]; Color filledTriangleColor = testManager.GetColorOfTriangle(filledTriangle); testManager.Assert(testManager.SameColor(filledTriangleColor, testColor)); testManager.Assert(mesh.vertices.vertices.Count == 8); testManager.Assert(mesh.triangles.triangles.Count == 12 * 3); testManager.Assert(mesh.triangles.triangleInstances.Count == 12); testManager.Assert(mesh.materials.GetMaterials().Count == 2); testManager.Assert(mesh.materials.GetTriangleIndexMaterialIndex().Count == 12); testManager.SelectLastQuad(); testManager.Assert(mesh.selection.selectedVertices.Count == 4); testManager.Assert(mesh.selection.selectedTriangles.Count == 2); Color newFillColor = testManager.RandomFillColor(); Settings.fillColor = newFillColor; testManager.Extrude(); Settings.fillColor = fillColor; testManager.Assert(mesh.triangles.triangles.Count == 22 * 3); testManager.Assert(mesh.triangles.triangleInstances.Count == 22); testManager.Assert(mesh.selection.selectedVertices.Count == 4); testManager.Assert(mesh.selection.selectedTriangles.Count == 2); testManager.Assert(mesh.materials.GetMaterials().Count == 2); testManager.Assert(mesh.materials.GetTriangleIndexMaterialIndex().Count == 22); mesh.selection.Clear(); Triangle extrudedTriangle = mesh.triangles.triangleInstances[13]; Color extrudedTriangleColor = testManager.GetColorOfTriangle(extrudedTriangle); testManager.Assert(testManager.SameColor(extrudedTriangleColor, testColor)); Triangle lastTriangle = mesh.triangles.triangleInstances[21]; Color lastTriangleColor = testManager.GetColorOfTriangle(lastTriangle); testManager.Assert(testManager.SameColor(lastTriangleColor, testColor)); Triangle secondExtrudedTriangle = mesh.triangles.triangleInstances[14]; Color secondExtrudedTriangleColor = testManager.GetColorOfTriangle(secondExtrudedTriangle); testManager.Assert(testManager.SameColor(secondExtrudedTriangleColor, fillColor)); testManager.SelectAll(); testManager.DeleteSelection(); testManager.Assert(mesh.vertices.vertices.Count == 0); testManager.Assert(mesh.triangles.triangles.Count == 0); testManager.Assert(mesh.triangles.triangleInstances.Count == 0); testManager.Assert(mesh.materials.GetMaterials().Count == 2); testManager.Assert(mesh.materials.GetTriangleIndexMaterialIndex().Count == 0); IntegrationTest.Pass(gameObject); }