public void unsetQueue() { if (this.target != null) { clearQueue(); } if (dequeue != null) { dequeue.complete(); } if (enqueue != null) { enqueue.complete(); } if (death != null) { death.complete(); } }
public void Deactivate() { TargetActor = null; TargetCombatable = null; TargetInteractable = null; targetType = 0; TargetName.text = ""; panel.SetActive(false); TargetHealthBarObject.SetActive(false); if (queueObject != null) { queueObject.SetActive(false); } if (skillActivationObs != null) { skillActivationObs.complete(); } if (skillCompletionObs != null) { skillCompletionObs.complete(); } }
public void unsetList() { if (target != null) { clearList(); } if (removalSub != null) { removalSub.complete(); } if (additionSub != null) { additionSub.complete(); } if (death != null) { death.complete(); } }