/// <summary> /// 刷新主界面的数据 /// </summary> /// <param name="arg1"></param> /// <param name="arg2"></param> private void RefreshUIShowData(int arg1, IntCD arg2) { incomeCoinMS = PlayerDataModule.CurrScenePerMinCoin(true); earningsText.text = MinerBigInt.ToDisplay(incomeCoinMS) + GetL10NString("Ui_Text_67"); arg2.Reset(); arg2.Run(); }
protected void Callback_SpawnCar(IntCD CD, IVoidParam spawnCarParam) { SpawnCarParam _spawnCarParam = spawnCarParam as SpawnCarParam; var car = EntityManager.GetInstance().GenEntityGameObject(1, EntityFuncType.CrossRoadCar) as EntityCrossRoadCar; //var car = EntityManager.GetInstance().GetRandomEntity(ResType.Car, EntityFuncType.CrossRoadCar) as EntityCrossRoadCar; car.Init(_spawnCarParam.startPos, _spawnCarParam.endPos, _spawnCarParam.speed); //重要:Entity取出后先设置位置,再把Collider设置成true,防止在未设置位置时触发碰撞 car.position = _spawnCarParam.startPos; try { car.GetTrans().Find("Collider").gameObject.SetActive(true); } catch (System.Exception e) { #if UNITY_EDITOR throw new System.Exception(string.Format("汽车 {0} 取Collider 失败", car.mainGameObject.name)); #endif } car.LookAt(_spawnCarParam.endPos); car.Active(); CrossRoadModelManager.GetInstance().entityModel.AddToEntityMovables(car); if (CD != null) { CD.Reset(); CD.Run(); } }
protected void OnLittleZooDataReply(Message msg) { var _msg = msg as LittleZooDataReply; var entity = (this.fsmCtr as FSMMachineVisitor).ownerEntity; //LogWarp.LogErrorFormat("{0}, {1}", _msg != null, entity != null); if (_msg.entityID != entity.entityID) { return; } int cdVal = _msg.littleZoo.visitCDValue; var playerData = GlobalDataManager.GetInstance().playerData; if (playerData.playerZoo.buffVisitCDVal != UFrame.Const.Invalid_Float) { int buffVisitCDVal = Math_F.FloatToInt1000(playerData.playerZoo.buffVisitCDVal); cdVal = Mathf.Min(cdVal, buffVisitCDVal); } if (visitCD == null) { visitCD = new IntCD(cdVal); } else { visitCD.ResetOrg(cdVal); } if (!GlobalDataManager.GetInstance().playerData.playerZoo.isGuide) { GetSceneUIGameObject(); } visitCD.Run(); isRevCDVal = true; //cd时间太短就执行idle if (cdVal < Math_F.FloatToInt1000(Config.globalConfig.getInstace().VisitorMinAnimLen)) { entity.PlayActionAnim(Config.globalConfig.getInstace().VisitorIdle); return; } var cell = entity.PlayActionAnim(); if (cell.effectresid > 0) { effID = cell.effectresid; var pool = PoolManager.GetInstance().GetGameObjectPool(effID); effGo = pool.New(); effTrans = effGo.transform; effTrans.SetParent(GlobalDataManager.GetInstance().zooGameSceneData.littleZooParentNode, false); effPos = entity.position; effPos.y = cell.effectY; effTrans.position = effPos; effTrans.rotation = entity.rotation; } }
protected virtual void Follow(int deltaTimeMS) { //是否到后点 //到达后点, 开始启动旋转,位移转按角速度求出的位置 //未到达后点往后点继续前进 if (turnCD.IsRunning() || !turnCD.IsFinish()) { return; } //还没到最后一个转弯点 #if UNITY_EDITOR if (ctrList == null) { string e = string.Format("{0} 路径异常", this.ownerEntity.entityID); throw new System.Exception(e); } #endif if (idxCtr < ctrList.Count) { var ctr = ctrList[idxCtr]; if (!IsArrivedTarget(ctr.backPos)) { UnArrived(deltaTimeMS, ctr.backPos); return; } //重新设置旋转CD turnCD.ResetOrg(turnCDVal); turnCD.Run(); return; } //到这里已经转过最后一个弯了 var lastPos = pathPosList[pathPosList.Count - 1]; if (!IsArrivedTarget(lastPos)) { UnArrived(deltaTimeMS, lastPos); return; } //走到这里已经到达路径最后一个点,走完全部path WhenArrivedEndPos(); this.isArrivedEnd = true; }
protected void OnGetEntryGateDataReply(Message msg) { var _msg = msg as GetEntryGateDataReply; var entity = (this.fsmCtr as FSMMachineVisitor).ownerEntity; //LogWarp.LogErrorFormat("{0}, {1}", _msg != null, entity != null); if (_msg.entityID != entity.entityID) { return; } int cdVal = _msg.entryGate.checkInCDVal; #if UNITY_EDITOR if (cdVal <= 0) { string e = string.Format("cdVal = {0}", cdVal); throw new System.Exception(e); } #endif var playerData = GlobalDataManager.GetInstance().playerData; if (playerData.playerZoo.buffEntryGateCDVal != UFrame.Const.Invalid_Float) { int buffCD = Math_F.FloatToInt1000(playerData.playerZoo.buffEntryGateCDVal); cdVal = Mathf.Min(cdVal, buffCD); } if (checkInCD == null) { checkInCD = new IntCD(cdVal); } else { checkInCD.ResetOrg(cdVal); } if (!GlobalDataManager.GetInstance().playerData.playerZoo.isGuide) { GetSceneUIGameObject(); } checkInCD.Run(); isRecvCDVal = true; }
void OnDrag_NormalPlus(DragGesture gesture) { if (gesture.State == GestureRecognitionState.InProgress && CouldDrag()) { //LogWarp.LogErrorFormat("{0} OnDrag_NormalPlus", Time.realtimeSinceStartup); //MessageString.Send((int)UFrameBuildinMessage.CameraDebug, Time.realtimeSinceStartup + " OnDrag_NormalPlus"); if (gesture.DeltaMove.SqrMagnitude() > 0) { Vector2 screenSpaceMove = dragSensitivity * gesture.DeltaMove; Vector3 worldSpaceMove = screenSpaceMove.x * cacheTrans.right + screenSpaceMove.y * cacheTrans.up; dragMoveTo.x -= worldSpaceMove.x; dragMoveTo.z -= worldSpaceMove.z; dragSmoothDir.x = -worldSpaceMove.x; dragSmoothDir.y = -worldSpaceMove.z; dragMoveTo2D.x = dragMoveTo.x; dragMoveTo2D.y = dragMoveTo.z; if (CouldMoveTo(dragMoveTo2D)) { cacheTrans.position = dragMoveTo; #if UNITY_EDITOR moveToPoint.position = dragMoveTo; //LogWarp.LogErrorFormat("{0} CouldMoveTo moveToPoint {1}", Time.realtimeSinceStartup, dragMoveTo); #endif } else { WhenCannotMoveTo(dragMoveTo2D); } DragSmoothCD.Stop(); } } else if (gesture.State == GestureRecognitionState.Started && CouldDrag()) { DragSmoothCD.Stop(); } else if (gesture.State == GestureRecognitionState.Ended && CouldDrag()) { DragSmoothCD.ResetOrg(dragSmoothDurationMS); DragSmoothCD.Run(); } }
protected void RunCheckInCD() { int cdVal = ExitGateModule.GetChinkinCDValMs(); var playerData = GlobalDataManager.GetInstance().playerData; if (playerData.playerZoo.buffExitEntryCDVal != UFrame.Const.Invalid_Float) { int buffExitEntryCDValMS = Math_F.FloatToInt1000(playerData.playerZoo.buffExitEntryCDVal); cdVal = Mathf.Min(cdVal, buffExitEntryCDValMS); } checkInCD.ResetOrg(cdVal); checkInCD.Run(); #if UNITY_EDITOR var entity = (this.fsmCtr as FSMMachineVisitor).ownerEntity; LogWarp.LogFormat("{0} RunCheckInCD cdVal={1}", entity.entityID, cdVal); DebugFile.GetInstance().WriteKeyFile(entity.entityID, "{0} RunCheckInCD cdVal={1}", entity.entityID, cdVal); #endif }
/// <summary> /// 加载动物栏的小动物 /// MIN(1+INT(lv/100),10) 然后取buildup表中的animalid数组中的元素 /// </summary> protected void LoadAnimalInLittleZoo() { int firstLittleZooID = GlobalDataManager.GetInstance().logicTableGroup.GetFirstLittleZooID(sceneID);//默认,代码准确赋值 if (firstLittleZooID == Const.Invalid_Int) { firstLittleZooID = 1001; } Config.buildupCell cellBuildUp; Config.animalupCell cellAnimalUp; int animalID; //var coin = playerData.playerZoo.playerCoin.GetCoinByScene(playerData.playerZoo.currSceneID); LittleZooModule.playerAnimalGoToResourceID.Clear(); var animalMSS15 = playerData.playerZoo.animalMSS15; for (int i = 0; i < this.playerData.playerZoo.littleZooModuleDatasMSS.Count; i++) { //若是非本场景跳出 if (playerData.playerZoo.littleZooModuleDatasMSS[i].sceneID != sceneID) { continue; } //若是本场景第一个动物栏, int littleZooID = playerData.playerZoo.littleZooModuleDatasMSS[i].littleZooID; if (littleZooID == 1001) { //AppsFlyer打点:首次加载游戏 } //看第一个动物数据是否有类型的数据,若有继续,若无添加 if (littleZooID == firstLittleZooID) { cellBuildUp = Config.buildupConfig.getInstace().getCell(littleZooID); animalID = cellBuildUp.animalid[0]; bool isShow = LittleZooModule.GetExamineAnimalShowToLittleZooScene(animalID); if (isShow == false) { animalMSS15.AddAnimal(animalID, true); } } //动物栏的门票等级是否大于0 if (playerData.playerZoo.littleZooModuleDatasMSS[i].littleZooTicketsLevel > 0) { //利用animalID去查询是否有小类型等级 cellBuildUp = Config.buildupConfig.getInstace().getCell(littleZooID); for (int j = 0; j < cellBuildUp.animalid.Length; j++) { animalID = cellBuildUp.animalid[j]; bool isShow = LittleZooModule.GetExamineAnimalShowToLittleZooScene(animalID); if (isShow == true) { cellAnimalUp = Config.animalupConfig.getInstace().getCell(animalID); LittleZooModule.LoadAnimal(littleZooID, animalID, cellAnimalUp.moveradius, cellBuildUp.animalwanderoffset, sceneID); } } } } (PageMgr.allPages["UILoading"] as UILoading).SliderValueLoading(1f); waitCD.Run(); }
private void Test02(int arg1, IntCD arg2) { LogWarp.LogErrorFormat("BBBBBBBBBBBBBBBBB {0} {1}", arg1, arg2.org); arg2.Reset(); arg2.Run(); }
protected void InitLeaveSceneCD() { levelSceneCDVal = Config.globalConfig.getInstace().LeaveSceneCoinCD * 1000; leaveSceneCD = new IntCD(levelSceneCDVal); leaveSceneCD.Run(); }
protected void InitCD() { CDVal = Config.globalConfig.getInstace().LeaveSceneCoinCD * 1000; CD = new IntCD(CDVal); CD.Run(); }