public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); m_ReplenishesCharges = reader.ReadBool(); if (m_ReplenishesCharges) { m_LastReplenished = reader.ReadDateTime(); } m_Crafter = reader.ReadMobile(); m_Quality = (InstrumentQuality)reader.ReadEncodedInt(); UsesRemaining = reader.ReadEncodedInt(); m_WellSound = reader.ReadEncodedInt(); m_BadlySound = reader.ReadEncodedInt(); if (version > 0) { Accorde = reader.ReadBool(); } CheckReplenishUses(); }
public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); switch (version) { case 1: { m_Crafter = reader.ReadMobile(); m_Quality = (InstrumentQuality)reader.ReadEncodedInt(); m_Slayer = (SlayerName)reader.ReadEncodedInt(); m_UsesRemaining = reader.ReadEncodedInt(); m_WellSound = reader.ReadEncodedInt(); m_BadlySound = reader.ReadEncodedInt(); break; } case 0: { m_WellSound = reader.ReadInt(); m_BadlySound = reader.ReadInt(); m_UsesRemaining = Utility.RandomMinMax(InitMinUses, InitMaxUses); break; } } }
//clone constructor public InstrumentListEntry(InstrumentListEntry entry) : base(entry) { _Quality = entry.Quality; _UsesRemaining = entry.UsesRemaining; _Slayer = entry.Slayer; _Slayer2 = entry.Slayer2; _Crafter = entry.Crafter; }
public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); _Quality = (InstrumentQuality)reader.ReadInt(); _UsesRemaining = reader.ReadInt(); _Slayer = (SlayerName)reader.ReadInt(); _Slayer2 = (SlayerName)reader.ReadInt(); _Crafter = reader.ReadMobile(); }
//master constructor, use the net hue to hue the entry public InstrumentListEntry(Item item) : base(item) { _Name = TrimNamespace(item.GetType().Name); BaseInstrument instrument = (BaseInstrument)item; _Quality = instrument.Quality; _UsesRemaining = instrument.UsesRemaining; _Slayer = instrument.Slayer; _Slayer2 = instrument.Slayer2; _Crafter = instrument.Crafter; }
public override void Deserialize( GenericReader reader ) { //handle base StoreEntry deserialization first base.Deserialize( reader ); int version = reader.ReadInt(); switch( version ) { case 0: default: { _Quality = (InstrumentQuality)reader.ReadInt(); break; } } }//deserialize
//master constructor: set up types, quality, a name, an amount, and size/offset of artwork public InstrumentEntry( Type type, Type[] types, InstrumentQuality quality, string name, int amount, int height, int x, int y ) : base( type, types, name, amount, height, x, y ) { _Quality = quality; }
//default constructor, set up a type, quality, name, amount, size/offset of artwork public InstrumentEntry( Type type, InstrumentQuality quality, string name, int amount, int height, int x, int y ) : this( type, null, quality, name, amount, height, x, y ) { }
//default constructor: set up types, a quality, a name, an amount, and default size/offset of artwork public InstrumentEntry( Type type, Type[] types, InstrumentQuality quality, string name, int amount ) : this( type, types, quality, name, amount, 25, 0, 0 ) { }
//default constructor: set up several types, a quality, a name, and default 0 quantity public InstrumentEntry( Type type, Type[] types, InstrumentQuality quality, string name ) : this( type, types, quality, name, 0 ) { }
//default constructor: set up one type, a quality, a name, and default 0 quantity public InstrumentEntry( Type type, InstrumentQuality quality, string name ) : this( type, null, quality, name, 0 ) { }
public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); switch ( version ) { case 2: { m_Crafter = reader.ReadMobile(); m_Quality = (InstrumentQuality)reader.ReadEncodedInt(); m_Slayer = (SlayerName)reader.ReadEncodedInt(); m_Slayer2 = (SlayerName)reader.ReadEncodedInt(); m_UsesRemaining = reader.ReadEncodedInt(); m_WellSound = reader.ReadEncodedInt(); m_BadlySound = reader.ReadEncodedInt(); break; } case 1: { m_Crafter = reader.ReadMobile(); m_Quality = (InstrumentQuality)reader.ReadEncodedInt(); m_Slayer = (SlayerName)reader.ReadEncodedInt(); m_UsesRemaining = reader.ReadEncodedInt(); m_WellSound = reader.ReadEncodedInt(); m_BadlySound = reader.ReadEncodedInt(); break; } case 0: { m_WellSound = reader.ReadInt(); m_BadlySound = reader.ReadInt(); m_UsesRemaining = Utility.RandomMinMax( InitMinUses, InitMaxUses ); break; } } }
//clone constructor public InstrumentListEntry( InstrumentListEntry entry ) : base( entry ) { _Quality = entry.Quality; _UsesRemaining = entry.UsesRemaining; _Slayer = entry.Slayer; _Slayer2 = entry.Slayer2; _Crafter = entry.Crafter; }
//master constructor, use the net hue to hue the entry public InstrumentListEntry( Item item ) : base ( item ) { _Name = TrimNamespace( item.GetType().Name ); BaseInstrument instrument = (BaseInstrument)item; _Quality = instrument.Quality; _UsesRemaining = instrument.UsesRemaining; _Slayer = instrument.Slayer; _Slayer2 = instrument.Slayer2; _Crafter = instrument.Crafter; }
public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); m_ReplenishesCharges = reader.ReadBool(); if (m_ReplenishesCharges) { m_LastReplenished = reader.ReadDateTime(); } m_Crafter = reader.ReadMobile(); m_Quality = (InstrumentQuality)reader.ReadEncodedInt(); m_Slayer = (SlayerName)reader.ReadEncodedInt(); m_Slayer2 = (SlayerName)reader.ReadEncodedInt(); UsesRemaining = reader.ReadEncodedInt(); m_WellSound = reader.ReadEncodedInt(); m_BadlySound = reader.ReadEncodedInt(); m_MaxHitPoints = reader.ReadEncodedInt(); m_HitPoints = reader.ReadEncodedInt(); m_Resource = (CraftResource)reader.ReadEncodedInt(); m_AosAttributes = new AosAttributes(this, reader); m_AosResistances = new AosElementAttributes(this, reader); m_AosSkillBonuses = new AosSkillBonuses(this, reader); CheckReplenishUses(); if (Core.AOS && Parent is Mobile) { m_AosSkillBonuses.AddTo((Mobile)Parent); } int strBonus = m_AosAttributes.BonusStr; int dexBonus = m_AosAttributes.BonusDex; int intBonus = m_AosAttributes.BonusInt; if (Parent is Mobile && (strBonus != 0 || dexBonus != 0 || intBonus != 0)) { Mobile m = (Mobile)Parent; string modName = Serial.ToString(); if (strBonus != 0) { m.AddStatMod(new StatMod(StatType.Str, modName + "Str", strBonus, TimeSpan.Zero)); } if (dexBonus != 0) { m.AddStatMod(new StatMod(StatType.Dex, modName + "Dex", dexBonus, TimeSpan.Zero)); } if (intBonus != 0) { m.AddStatMod(new StatMod(StatType.Int, modName + "Int", intBonus, TimeSpan.Zero)); } } if (Parent is Mobile) { ((Mobile)Parent).CheckStatTimers(); } }
public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); switch (version) { case 3: { m_ReplenishesCharges = reader.ReadBool(); if (m_ReplenishesCharges) { m_LastReplenished = reader.ReadDateTime(); } goto case 2; } case 2: { m_Crafter = reader.ReadMobile(); m_Quality = (InstrumentQuality)reader.ReadEncodedInt(); m_Slayer = (SlayerName)reader.ReadEncodedInt(); m_Slayer2 = (SlayerName)reader.ReadEncodedInt(); UsesRemaining = reader.ReadEncodedInt(); m_WellSound = reader.ReadEncodedInt(); m_BadlySound = reader.ReadEncodedInt(); break; } case 1: { m_Crafter = reader.ReadMobile(); m_Quality = (InstrumentQuality)reader.ReadEncodedInt(); m_Slayer = (SlayerName)reader.ReadEncodedInt(); UsesRemaining = reader.ReadEncodedInt(); m_WellSound = reader.ReadEncodedInt(); m_BadlySound = reader.ReadEncodedInt(); break; } case 0: { m_WellSound = reader.ReadInt(); m_BadlySound = reader.ReadInt(); UsesRemaining = Utility.RandomMinMax(InitMinUses, InitMaxUses); break; } } CheckReplenishUses(); }
public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); switch ( version ) { case 3: { m_ReplenishesCharges = reader.ReadBool(); if( m_ReplenishesCharges ) m_LastReplenished = reader.ReadDateTime(); goto case 2; } case 2: { m_Crafter = reader.ReadMobile(); m_Quality = (InstrumentQuality)reader.ReadEncodedInt(); m_Slayer = (SlayerName)reader.ReadEncodedInt(); m_Slayer2 = (SlayerName)reader.ReadEncodedInt(); UsesRemaining = reader.ReadEncodedInt(); m_WellSound = reader.ReadEncodedInt(); m_BadlySound = reader.ReadEncodedInt(); break; } case 1: { m_Crafter = reader.ReadMobile(); m_Quality = (InstrumentQuality)reader.ReadEncodedInt(); m_Slayer = (SlayerName)reader.ReadEncodedInt(); UsesRemaining = reader.ReadEncodedInt(); m_WellSound = reader.ReadEncodedInt(); m_BadlySound = reader.ReadEncodedInt(); break; } case 0: { m_WellSound = reader.ReadInt(); m_BadlySound = reader.ReadInt(); UsesRemaining = Utility.RandomMinMax( InitMinUses, InitMaxUses ); break; } } CheckReplenishUses(); }
public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); _Quality = (InstrumentQuality)reader.ReadInt(); _UsesRemaining = reader.ReadInt(); _Slayer = (SlayerName)reader.ReadInt(); _Slayer2 = (SlayerName)reader.ReadInt(); _Crafter = reader.ReadMobile(); }