/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. this.spriteBatch = new SpriteBatch(GraphicsDevice); Services.AddService(typeof(SpriteBatch), spriteBatch); this.scene1 = new OpeningScene(this); this.scene2 = new InstructionsScene(this, scene1); this.scene4 = new GameOverScene(this); this.scene3 = new GamePlayScene(this, scene4); this.scene1.Show(); Components.Add(scene1); Components.Add(scene2); Components.Add(scene3); Components.Add(scene4); // TODO: use this.Content to load your game content here }
//InstructionsScene public void ClickOnDone() { InstructionsScene.SetActive(false); MenuScene.SetActive(true); }
public void ClickOnInstructions() { MenuScene.SetActive(false); InstructionsScene.SetActive(true); }