void Awake() { transform.tag = Tags.CLASSIFICATION_GAME_MANAGER; classificationUIManager = GameObject.FindGameObjectWithTag(Tags.CLASSIFICATION_UI_MANAGER).GetComponent <ClassificationUIManager> (); instructionSoundManager = GameObject.FindGameObjectWithTag(Tags.INSTRUCTIONS_SOUND_MANAGER).GetComponent <InstructionSoundManager> (); soundManager = GameObject.FindGameObjectWithTag(Tags.SOUND_MANAGER).GetComponent <SoundManager> (); notificationManager = GameObject.FindGameObjectWithTag(Tags.NOTIFICATION_MANAGER).GetComponent <IdleCheck> (); if (classificationUIManager == null) { Debug.LogError("CLASSIFICATION_UI_MANAGER IS NULL !!"); } GenerateQuestions(); selectedSprites = new List <Actor> (); }
void Awake() { gameWordsUIManager = GameObject.FindGameObjectWithTag(Tags.GAME_WORDS_UI_MANAGER).GetComponent <GameWordsUIManager> (); instructionSoundManager = GameObject.FindGameObjectWithTag(Tags.INSTRUCTIONS_SOUND_MANAGER).GetComponent <InstructionSoundManager> (); soundManager = GameObject.FindGameObjectWithTag(Tags.SOUND_MANAGER).GetComponent <SoundManager> (); //notificationManager = GameObject.FindGameObjectWithTag (Tags.NOTIFICATION_MANAGER).GetComponent<IdleCheck> (); if (gameWordsUIManager == null) { Debug.LogError("QUIZ_UI_MANAGER IS NULL !!"); } GenerateWords(); if (words.Length == 0) { Debug.LogError("WORDS LIST IS EMPTY !!"); } }
// Use this for initialization void Awake() { quizUIManager = GameObject.FindGameObjectWithTag(Tags.QUIZ_UI_MANAGER).GetComponent <QuizUIManager> (); instructionSoundManager = GameObject.FindGameObjectWithTag(Tags.INSTRUCTIONS_SOUND_MANAGER).GetComponent <InstructionSoundManager> (); soundManager = GameObject.FindGameObjectWithTag(Tags.SOUND_MANAGER).GetComponent <SoundManager> (); notificationManager = GameObject.FindGameObjectWithTag(Tags.NOTIFICATION_MANAGER).GetComponent <IdleCheck> (); if (quizUIManager == null) { Debug.LogError("QUIZ_UI_MANAGER IS NULL !!"); } GenerateQuestions(); if (questions.Length == 0) { Debug.LogError("QUESTIONS QUEUE IS EMPTY !!"); } }