// Use this for initialization void Start() { storeInformation = GameObject.FindGameObjectWithTag("StoreInformation").GetComponent <StoreInformation>(); if (SceneManager.GetActiveScene().name == "Scene1") { instantiatePoop = GameObject.FindGameObjectWithTag("MainScript").GetComponent <InstantiatePoop>(); } #if UNITY_ANDROID string appId = "ca-app-pub-7498255284251761~5601353189"; #elif UNITY_IPHONE string appId = "ca-app-pub-3940256099942544~1458002511"; #else string appId = "unexpected_platform"; #endif // Initialize the Google Mobile Ads SDK. MobileAds.Initialize(appId); this.rewardBasedVideo = RewardBasedVideoAd.Instance; // RewardBasedVideoAd is a singleton, so handlers should only be registered once. this.rewardBasedVideo.OnAdLoaded += this.HandleRewardBasedVideoLoaded; this.rewardBasedVideo.OnAdFailedToLoad += this.HandleRewardBasedVideoFailedToLoad; this.rewardBasedVideo.OnAdOpening += this.HandleRewardBasedVideoOpened; this.rewardBasedVideo.OnAdStarted += this.HandleRewardBasedVideoStarted; this.rewardBasedVideo.OnAdRewarded += this.HandleRewardBasedVideoRewarded; this.rewardBasedVideo.OnAdClosed += this.HandleRewardBasedVideoClosed; this.rewardBasedVideo.OnAdLeavingApplication += this.HandleRewardBasedVideoLeftApplication; this.RequestRewardBasedVideo(); }
// Use this for initialization void Start() { instantiatePoop = GameObject.FindGameObjectWithTag("MainScript").GetComponent <InstantiatePoop>(); instantiateCoins = GameObject.FindGameObjectWithTag("MainScript").GetComponent <Coins>(); storeInformation = GameObject.FindGameObjectWithTag("StoreInformation").GetComponent <StoreInformation>(); }