Пример #1
0
 /// <summary>
 /// 切换到普通副本
 /// </summary>
 private void SwitchMissionNormal()
 {
     CurrentUIStatus = InstanceMissionChooseUIStatus.Normal;
     m_chooseMogoSingleButtonList.SetCurrentDownButton(0);
     m_goGOInstanceMissionChooseUIMapList.SetActive(true);
     m_goGOInstanceMissionChooseUINormal.SetActive(true);
     m_goGOInstanceMissionChooseUIRandom.SetActive(false);
 }
Пример #2
0
 /// <summary>
 /// 切换到随机副本
 /// </summary>
 private void SwithcMissionRandom()
 {
     if (MogoWorld.thePlayer != null && MogoWorld.thePlayer.level >= SystemRequestLevel.MISSIONRANDOM)
     {
         CurrentUIStatus = InstanceMissionChooseUIStatus.Random;
         m_chooseMogoSingleButtonList.SetCurrentDownButton(1);
         m_goGOInstanceMissionChooseUIMapList.SetActive(false);
         m_goGOInstanceMissionChooseUINormal.SetActive(false);
         m_goGOInstanceMissionChooseUIRandom.SetActive(true);
     }
     else
     {
         m_chooseMogoSingleButtonList.SetCurrentDownButton(0);
         MogoMsgBox.Instance.ShowFloatingText(string.Format(LanguageData.GetContent(28051), SystemRequestLevel.MISSIONRANDOM));
     }
 }
 /// <summary>
 /// 切换到随机副本
 /// </summary>
 private void SwithcMissionRandom()
 {
     if (MogoWorld.thePlayer != null && MogoWorld.thePlayer.level >= SystemRequestLevel.MISSIONRANDOM)
     {
         CurrentUIStatus = InstanceMissionChooseUIStatus.Random;
         m_chooseMogoSingleButtonList.SetCurrentDownButton(1);
         m_goGOInstanceMissionChooseUIMapList.SetActive(false);
         m_goGOInstanceMissionChooseUINormal.SetActive(false);
         m_goGOInstanceMissionChooseUIRandom.SetActive(true);
     }
     else
     {
         m_chooseMogoSingleButtonList.SetCurrentDownButton(0);
         MogoMsgBox.Instance.ShowFloatingText(string.Format(LanguageData.GetContent(28051), SystemRequestLevel.MISSIONRANDOM));
     }        
 }
 /// <summary>
 /// 切换到普通副本
 /// </summary>
 private void SwitchMissionNormal()
 {
     CurrentUIStatus = InstanceMissionChooseUIStatus.Normal;
     m_chooseMogoSingleButtonList.SetCurrentDownButton(0);
     m_goGOInstanceMissionChooseUIMapList.SetActive(true);
     m_goGOInstanceMissionChooseUINormal.SetActive(true);
     m_goGOInstanceMissionChooseUIRandom.SetActive(false);
 }