Пример #1
0
        public void SetInstallDirectory(string installDirectory)
        {
            InstallDirectory = PathUtility.Combine(installDirectory, "Master");

            #if UNITY_IOS
            if (InstallDirectory.StartsWith(Application.persistentDataPath))
            {
                UnityEngine.iOS.Device.SetNoBackupFlag(InstallDirectory);
            }
            #endif
        }
Пример #2
0
        /// <summary> 保存先ディレクトリ設定. </summary>
        public void SetInstallDirectory(string directory)
        {
            InstallDirectory = PathUtility.Combine(directory, "ExternalResources");

            #if UNITY_IOS
            if (InstallDirectory.StartsWith(Application.persistentDataPath))
            {
                UnityEngine.iOS.Device.SetNoBackupFlag(InstallDirectory);
            }
            #endif

            assetBundleManager.SetInstallDirectory(InstallDirectory);

            #if ENABLE_CRIWARE_ADX || ENABLE_CRIWARE_SOFDEC
            criAssetManager.SetInstallDirectory(InstallDirectory);
            #endif
        }