void Write() { CheckExists(); InspectorPlusFilerStrings s = new InspectorPlusFilerStrings(name, name + "Inspector", hasInspector); writeString += s.header; if (hasInspector || hasScene) { writeString += s.inspectorPlusVar; writeString += s.vars; writeString += BuildVars(); writeString += s.onEnable; if (hasProgressBar) { writeString += s.progressBar; } if (hasArray) { writeString += s.arrayGUI; } if (hasVector2) { writeString += s.vector2Field; } if (hasFloat) { writeString += s.floatField; } if (hasInt) { writeString += s.intField; } if (hasQuaternion) { writeString += s.quaternionField; } if (hasBool) { writeString += s.boolField; } if (hasTexture) { writeString += s.textureGUI; } if (hasText) { writeString += s.textGUI; } /*if (hasProperty)*/ writeString += s.propertyField; if (hasInspector) { writeString += s.GetOnGUI(hasFloat, hasInt, hasProgressBar, hasArray, hasVector2, hasQuaternion, hasBool, hasTooltip, hasSpace, hasTexture, hasText); } if (hasInspector) { writeString += s.watermark; } if (hasVectorScene) { writeString += s.vectorScene; } if (hasQuaternionScene) { writeString += s.quaternionScene; } if (hasScene) { writeString += s.GetSceneString(hasScene, hasVectorScene, hasQuaternionScene); } } else { writeString += @" public override void OnInspectorGUI (){}"; } writeString += @" }"; }
void Write() { CheckExists(); InspectorPlusFilerStrings s = new InspectorPlusFilerStrings(name, name + "Inspector", hasInspector); writeString += s.header; if (hasInspector || hasScene) { writeString += s.inspectorPlusVar; writeString += s.vars; writeString += BuildVars(); writeString += s.onEnable; if (hasProgressBar) writeString += s.progressBar; if (hasArray) writeString += s.arrayGUI; if (hasVector2) writeString += s.vector2Field; if (hasFloat) writeString += s.floatField; if (hasInt) writeString += s.intField; if (hasQuaternion) writeString += s.quaternionField; if (hasBool) writeString += s.boolField; if (hasTexture) writeString += s.textureGUI; if (hasText) writeString += s.textGUI; /*if (hasProperty)*/writeString += s.propertyField; if (hasInspector) writeString += s.GetOnGUI(hasFloat, hasInt, hasProgressBar, hasArray, hasVector2, hasQuaternion, hasBool, hasTooltip, hasSpace, hasTexture, hasText); if (hasInspector) writeString += s.watermark; if (hasVectorScene) writeString += s.vectorScene; if (hasQuaternionScene) writeString += s.quaternionScene; if (hasScene) writeString += s.GetSceneString(hasScene, hasVectorScene, hasQuaternionScene); } else writeString += @" public override void OnInspectorGUI (){}"; writeString += @" }"; }