private static void GetAndSelectSettingsInstance() { EditorUtility.FocusProjectWindow(); Selection.activeObject = InspectorExtensions.FindOrCreateNewScriptableObject <GameSettings>(SETTINGS_PATH); }
private static void GetAndSelectSettingsInstance() { EditorUtility.FocusProjectWindow(); Selection.activeObject = InspectorExtensions.FindOrCreateNewScriptableObject <RemoteAudioSettings>(SettingsPath); }