Пример #1
0
        /// <inheritdoc/>
        protected internal override void Initialize(int layoutIndex)
        {
            GUILayout dictionaryLayout = layout.AddLayoutY(layoutIndex);

            dictionaryGUIField            = InspectableDictionaryGUI.Create(context, title, path, property, dictionaryLayout, depth);
            dictionaryGUIField.IsExpanded = context.Persistent.GetBool(path + "_Expanded");
            dictionaryGUIField.OnExpand  += x => context.Persistent.SetBool(path + "_Expanded", x);
        }
Пример #2
0
        /// <inheritdoc/>
        protected internal override void Initialize(int layoutIndex)
        {
            GUILayout dictionaryLayout = layout.AddLayoutY(layoutIndex);

            dictionaryGUIField = InspectableDictionaryGUI.Create(parent, title, path, property, dictionaryLayout, depth);
            dictionaryGUIField.IsExpanded = parent.Persistent.GetBool(path + "_Expanded");
            dictionaryGUIField.OnExpand += x => parent.Persistent.SetBool(path + "_Expanded", x);
        }
Пример #3
0
            /// <inheritdoc/>
            protected override void CreateValueGUI(GUILayoutY layout)
            {
                InspectableDictionaryGUI dictParent = (InspectableDictionaryGUI)parent;
                SerializableProperty     property   = GetValue <SerializableProperty>();

                string entryPath = dictParent.Path + "Value[" + RowIdx + "]";

                FieldValue = CreateField(dictParent.Context, "Value", entryPath, 0, Depth + 1,
                                         new InspectableFieldLayout(layout), property);
            }
Пример #4
0
            /// <summary>
            /// Builds the inspectable dictionary GUI elements. Must be called at least once in order for the contents to
            /// be populated.
            /// </summary>
            /// <param name="context">Context shared by all inspectable fields created by the same parent.</param>
            /// <param name="title">Label to display on the list GUI title.</param>
            /// <param name="path">Full path to this property (includes name of this property and all parent properties).
            /// </param>
            /// <param name="property">Serializable property referencing a dictionary</param>
            /// <param name="layout">Layout to which to append the list GUI elements to.</param>
            /// <param name="depth">Determines at which depth to render the background. Useful when you have multiple
            ///                     nested containers whose backgrounds are overlaping. Also determines background style,
            ///                     depths divisible by two will use an alternate style.</param>
            public static InspectableDictionaryGUI Create(InspectableContext context, LocString title, string path,
                                                          SerializableProperty property, GUILayout layout, int depth = 0)
            {
                InspectableDictionaryGUI guiDictionary = new InspectableDictionaryGUI(context, title, path, property,
                                                                                      layout, depth);

                guiDictionary.BuildGUI();

                return(guiDictionary);
            }
Пример #5
0
            /// <inheritdoc/>
            protected override GUILayoutX CreateKeyGUI(GUILayoutY layout)
            {
                keyLayout = layout;
                InspectableDictionaryGUI dictParent = (InspectableDictionaryGUI)parent;
                SerializableProperty     property   = GetKey <SerializableProperty>();

                string entryPath = dictParent.Path + "Key[" + RowIdx + "]";

                FieldKey = CreateField(dictParent.Context, "Key", entryPath, 0, Depth + 1,
                                       new InspectableFieldLayout(layout), property);

                return(FieldKey.GetTitleLayout());
            }
Пример #6
0
            /// <summary>
            /// Builds the inspectable dictionary GUI elements. Must be called at least once in order for the contents to 
            /// be populated.
            /// </summary>
            /// <param name="parent">Parent Inspector this field belongs to.</param>
            /// <param name="title">Label to display on the list GUI title.</param>
            /// <param name="path">Full path to this property (includes name of this property and all parent properties).
            /// </param>
            /// <param name="property">Serializable property referencing a dictionary</param>
            /// <param name="layout">Layout to which to append the list GUI elements to.</param>
            /// <param name="depth">Determines at which depth to render the background. Useful when you have multiple
            ///                     nested containers whose backgrounds are overlaping. Also determines background style,
            ///                     depths divisible by two will use an alternate style.</param>
            public static InspectableDictionaryGUI Create(Inspector parent, LocString title, string path, 
                SerializableProperty property, GUILayout layout, int depth = 0)
            {
                InspectableDictionaryGUI guiDictionary = new InspectableDictionaryGUI(parent, title, path, property,
                    layout, depth);
                guiDictionary.BuildGUI();

                return guiDictionary;
            }