private void GatherCmdArgs() { InsightArgs args = new InsightArgs(); if (args.IsProvided("-NetworkAddress")) { Debug.Log("[Args] - NetworkAddress: " + args.NetworkAddress); NetworkAddress = args.NetworkAddress; } if (args.IsProvided("-NetworkPort")) { Debug.Log("[Args] - NetworkPort: " + args.NetworkPort); NetworkPort = (ushort)args.NetworkPort; networkManagerTelepathyTransport.port = (ushort)args.NetworkPort; } if (args.IsProvided("-SceneName")) { Debug.Log("[Args] - SceneName: " + args.SceneName); GameScene = args.SceneName; SceneManager.LoadScene(args.SceneName); } if (args.IsProvided("-UniqueID")) { Debug.Log("[Args] - UniqueID: " + args.UniqueID); UniqueID = args.UniqueID; } //Start NetworkManager networkManager.StartServer(); }
public void ParseArgs() { InsightArgs args = new InsightArgs(); if (args.IsProvided("-ScenePath")) { Debug.Log("ScenePath: " + args.ExtractValue("-ScenePath")); SceneManager.LoadScene(args.ExtractValue("-ScenePath")); } }