void Start() { slideScreen = gameObject.GetComponentInParent <InputfieldSlideScreen>(); inputField = transform.GetComponent <InputField>(); inputField.shouldHideMobileInput = true; }
void Start() { slideScreen = GameObject.Find("Login").GetComponent <InputfieldSlideScreen>(); inputField = transform.GetComponent <InputField>(); //#if UNITY_IOS inputField.shouldHideMobileInput = true; //#endif }