public override void Init()
 {
     SetName("+");
     a         = CreateIO <Input_UnityEngine_Vector3>();
     b         = CreateIO <Input_UnityEngine_Vector3>();
     returnVar = CreateIO <Output_UnityEngine_Vector3>();
 }
 public override void Init()
 {
     SetName("*");
     a         = CreateIO <Input_UnityEngine_Vector3>();
     d         = CreateIO <Input_System_Single>();
     returnVar = CreateIO <Output_UnityEngine_Vector3>();
 }
 public override void Init()
 {
     SetName("forward");
     refObject = CreateIO <Input_UnityEngine_Transform>();
     setter    = CreateIO <Input_UnityEngine_Vector3>();
     getter    = CreateIO <Output_UnityEngine_Vector3>();
 }
Пример #4
0
 public override void Init()
 {
     SetName("*");
     rotation  = CreateIO <Input_UnityEngine_Quaternion>();
     point     = CreateIO <Input_UnityEngine_Vector3>();
     returnVar = CreateIO <Output_UnityEngine_Vector3>();
 }
 public override void Init()
 {
     SetName("==");
     lhs       = CreateIO <Input_UnityEngine_Vector3>();
     rhs       = CreateIO <Input_UnityEngine_Vector3>();
     returnVar = CreateIO <Output_System_Boolean>();
 }
 public override void Init()
 {
     SetName("Set");
     refObject    = CreateIO <Input_UnityEngine_Vector3>();
     newRefObject = CreateIO <Output_UnityEngine_Vector3>();
     newX         = CreateIO <Input_System_Single>();
     newY         = CreateIO <Input_System_Single>();
     newZ         = CreateIO <Input_System_Single>();
 }
Пример #7
0
 public override void Init()
 {
     SetName("y");
     refObject = CreateIO <Input_UnityEngine_Vector3>();
     getter    = CreateIO <Output_System_Single>();
 }
Пример #8
0
 public override void Init()
 {
     SetName("Vector3");
     valueOutput = CreateIO <Output_UnityEngine_Vector3>();
     valueInput  = CreateIO <Input_UnityEngine_Vector3>();
 }
 public override void Init()
 {
     SetName("Euler");
     euler     = CreateIO <Input_UnityEngine_Vector3>();
     returnVar = CreateIO <Output_UnityEngine_Quaternion>();
 }