void SetTouch() { if (inputX.SetInputs()) { _click = inputX.GetInput(0); if (_click.phase == IPhase.Began) { TouchStarted(_click); } else if (_click.phase == IPhase.Moved || _click.phase == IPhase.Stationary) { TouchProceed(_click); } else { TouchEnd(_click); } isMO = true; return; } isMO = false; }