//DW // void Start() { MultiplayerManager mm = MultiplayerManager.GetInstance(); Cursor.lockState = CursorLockMode.None; Cursor.visible = true; if (SaveLoad.Load()) { mm.localPlayerName = Game.current.name; mm.networkAddress = Game.current.IPaddress; } if (mm != null) { HostNameField.text = mm.localPlayerName; JoinNameField.text = mm.localPlayerName; IPField.text = mm.networkAddress; } //just in case input is locked InputWrapper.ReleaseKeyboard(); InputWrapper.ReleaseMouse(); }