void Start() { playerInput.AddOnChangeCallback(OnPlayerInputChange); currentInputInteractionController = null; }
void Start() { isTouching = false; playerInput.AddOnChangeCallback(OnInput); }
void Start() { playerInput.AddOnChangeCallback(OnPlayerInputChange); currentInputInteractionController = null; }
void Start() { isTouching = false; playerInput.AddOnChangeCallback(OnInput); }