// Update is called once per frame void Update() { // Transitive state switch (currentStep) { case 2: gameStartWaitTimer = new TimeTicker(2).Start(); // start timer Mask.transform.localScale = new Vector3(0.5f, 0.5f, 1); // init mask size StartCoroutine(SoundManager.GetInstance().StartUpVoices[0].PlayWithDelay(0.7f, 1.5f)); // voice #1 after 0.7 secs StartCoroutine(SoundManager.GetInstance().StartUpVoices[Random.Range(1, 4)].PlayWithDelay(2, 1.5f)); // voice #2 after 2 secs currentStep++; return; // do not proceed case 3: Mask.transform.localScale *= (1 + Time.deltaTime * 5); // scale up the mask if (gameStartWaitTimer.IsTimeout()) { StartGame(); } return; // do not proceed } // Interactive state var input = GetInput(); bool valueChanged = false; switch (currentStep) { case 0: int newFaction = Mathf.Clamp(Faction - input, 0, 1); valueChanged = Faction != newFaction; Faction = newFaction; break; case 1: int newLevel = Mathf.Clamp(Level - input, 0, 2); valueChanged = Level != newLevel; Level = newLevel; break; } if (valueChanged) { SoundManager.GetInstance().MenuMoveSound.Play(); } UpdateArrow(); if (InputUtil.GetButtonDown(0)) { SoundManager.GetInstance().MenuSelectSound.Play(); currentStep++; } if (InputUtil.GetButtonDown(1) && currentStep > 0) { currentStep--; } }
private void WaitForButtonAndGoBackToMenu() { if (gameOverScreenWaitTimer.IsTimeout() && (InputUtil.GetButtonDown(0) || InputUtil.GetButtonDown(1))) { SceneManager.LoadScene(GameConstants.MenuScene); } }
// Update is called once per frame void Update() { if (InputUtil.GetButtonDown(0)) { Screen.fullScreen = false; Application.ExternalCall("recruit"); Destroy(gameObject); } else if (InputUtil.GetButtonDown(1)) { Destroy(gameObject); } }
// Update is called once per frame protected override void Update() { base.Update(); if (GameProvider.IsGameOver) { return; } var dx = InputUtil.GetX(); var dy = InputUtil.GetY(); Move(dx, dy); CenterPlayer(); if (InputUtil.GetButton(0)) { TryAttack(); } else { if (IsHaijin) { CurrentBurst = null; } } if (InputUtil.GetButtonDown(1)) { TryCreateLink(); } if (CurrentPortal != null) { TryCaptureOrRecharge(CurrentPortal, Achievement); } }