public override bool CanUse(InputUse inputUse = null) { if (base.CanUse() == false) return false; if (master.Owner.bDot < cost) return false; if (haveUsed == true && onlyOnce == true) return false; return true; }
/// <summary> /// 使用时调用的方法 /// </summary> /// <param name="inputUse"></param> /// <returns></returns> public override bool Use(InputUse inputUse = null) { if (CanUse() == false) return false; if (needActivation == true) { if (master.ActionState.IsAction == false) { if (master.Activate() == false) return false; } } if (Fuction(inputUse)) { haveUsed = true; master.Owner.bDot -= cost; return true; } return false; }
/// <summary> /// 使用时效果的模板 /// </summary> /// <param name="inputUse"></param> /// <returns></returns> public abstract bool Fuction(InputUse inputUse = null);
/// <summary> /// 使用时调用的方法 /// </summary> /// <param name="inputUse"></param> /// <returns></returns> public virtual bool Use(InputUse inputUse = null) { if (CanUse() == false) return false; if (Fuction(inputUse)) { return true; } return false; }
public virtual bool CanUse(InputUse inputUse = null) { return master != null; }