public virtual void OnPointerExit(InputTriggerHandlerParams inputTriggerHandlerParams) { if (_currentInputStateBehaviour != null) { _currentInputStateBehaviour.OnPointerExit(inputTriggerHandlerParams); } }
public virtual void OnEndDrag(InputTriggerHandlerParams inputTriggerHandlerParams) { if (_currentInputStateBehaviour != null) { _currentInputStateBehaviour.OnEndDrag(inputTriggerHandlerParams); } }
public virtual void OnDrop(InputTriggerHandlerParams inputTriggerHandlerParams) { }
public virtual void OnPointerDown(InputTriggerHandlerParams inputTriggerHandlerParams) { }
public virtual void OnEndDrag(InputTriggerHandlerParams inputTriggerHandlerParams) { }