Пример #1
0
    public virtual bool HitObject(GameObject go, InputTouchInfo inputTouchInfo)
    {
        Ray        screenRay = Camera.main.ScreenPointToRay(inputTouchInfo.position3d);
        RaycastHit hit;

        if (Physics.Raycast(screenRay, out hit, Mathf.Infinity) && hit.transform != null)
        {
            if (hit.transform.gameObject == go)
            {
                return(true);
            }
        }
        return(false);
    }
Пример #2
0
 public virtual void OnInputUp(InputTouchInfo touchInfo)
 {
     //LogUtil.Log("OnInputDown GameActor");
 }
Пример #3
0
 public override void OnInputDown(InputTouchInfo touchInfo)
 {
     LogUtil.Log("OnInputDown GameEnemy");
 }