private void OnInputToggle(InputToggleEvent gameEvent) { if (aiming) { StopAimingEvent.Dispatch(); aiming = false; } gameObject.SetActive(gameEvent.enabled); }
private void OnInputToggle(InputToggleEvent gameEvent) { if (gameEvent.enabled) { Enable(); } else { Disable(); } }
private void OnInputToggle(InputToggleEvent gameEvent) { Enabled = gameEvent.enabled; }
private void OnInputToggled(InputToggleEvent gameEvent) { element.interactable = gameEvent.enabled; }
private void OnInputToggle(InputToggleEvent e) { ToggleInput(e.inputEnabled); }
private void OnInputToggle(InputToggleEvent gameEvent) { button.interactable = gameEvent.enabled; }