/// <summary>Get raw rotation of the player hand</summary> public static Quaternion GetHandRotation(this InputSteamVR self, Side side) { return(SteamVR_Actions.Default.Pose.GetLocalRotation((side == Side.Right) ? SteamVR_Input_Sources.RightHand : SteamVR_Input_Sources.LeftHand)); }
/// <summary>Get raw angular velocity of the player hand</summaryt public static Vector3 GetHandAngularVelocity(this InputSteamVR self, Side side) { return(SteamVR_Actions.Default.Pose.GetAngularVelocity((side == Side.Right) ? SteamVR_Input_Sources.RightHand : SteamVR_Input_Sources.LeftHand)); }