public void Initialize(GameController ParaGameController) { MainGameController = ParaGameController; // 这里不知道为何一定要在这里new,在前面new就new不出来 MainInputStateManager = new InputStateManager(MainGameController); }
public void OnDrag(Vector3 dragAmountWorld) { InputStateManager.OnDrag(GetPointerTile(), dragAmountWorld); }
public void OnCursorRelease() { InputStateManager.OnCursorRelease(GetPointerTile()); }
public void OnCursorPress() { InputStateManager.OnCursorPress(GetPointerTile()); }
public void OnCursorHold() { InputStateManager.OnCursorHold(GetPointerTile()); }
public void OnCursorClick() { InputStateManager.OnCursorClick(GetPointerTile()); }