void Awake() { m_keyToFlow[KeyCode.UpArrow] = FSNInGameSetting.FlowDirection.Up; m_keyToFlow[KeyCode.DownArrow] = FSNInGameSetting.FlowDirection.Down; m_keyToFlow[KeyCode.LeftArrow] = FSNInGameSetting.FlowDirection.Left; m_keyToFlow[KeyCode.RightArrow] = FSNInGameSetting.FlowDirection.Right; m_input = new InputSession(); }